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* Fix the GameStateSerializer (comply with the subject)Timothée Floure2016-04-30
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* Merge branch '08_serialization' of ↵Pacien TRAN-GIRARD2016-04-29
|\ | | | | | | https://gitlab.gnugen.ch/floure/cs108-xblast into 08_serialization
| * Clean the GameStateSerializer classTimothée Floure2016-04-29
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* | Implement RLE and its testsPacien TRAN-GIRARD2016-04-29
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* Broken part 7Timothée Floure2016-04-28
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* Week 7 + basic testsTimothée Floure2016-04-25
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* Comments & fix typos06-2_code_reviewTimothée Floure2016-04-15
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* Reformat code and rearrange membersPacien TRAN-GIRARD2016-04-15
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* Fix bomb blocking distancePacien TRAN-GIRARD2016-04-15
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* Revert "Apply damages according to current position instead of future position"Pacien TRAN-GIRARD2016-04-15
| | | | This reverts commit 64498b20f7865a373fdad3ab6c3b61202208ae41.
* Use last pivot direction for stopped pathPacien TRAN-GIRARD2016-04-15
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* Destroy bombs according to new blasts instead of the current onesPacien TRAN-GIRARD2016-04-15
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* Apply damages according to current position instead of future positionPacien TRAN-GIRARD2016-04-15
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* Fix bomb blocking distance according to the testPacien TRAN-GIRARD2016-04-14
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* Refactor stop pathPacien TRAN-GIRARD2016-04-14
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* Generate toString methods for debuggingPacien TRAN-GIRARD2016-04-14
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* Delay stop event to next central SubCellPacien TRAN-GIRARD2016-04-10
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* Handle stop speed change eventsPacien TRAN-GIRARD2016-04-10
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* Handle initial stopped pathPacien TRAN-GIRARD2016-04-10
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* Restore proper bomb blocking distancePacien TRAN-GIRARD2016-04-10
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* Fix collision calculation for walls and stopped player self starting pathPacien TRAN-GIRARD2016-04-10
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* Simplify path evolution and enable bombed cell exit on opposite directionPacien TRAN-GIRARD2016-04-10
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* Take current SubCell into account when searching for centralPacien TRAN-GIRARD2016-04-10
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* Restore blasts propagation on indestructible walls and edit board printing ↵Pacien TRAN-GIRARD2016-04-10
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* Fix game over statePacien TRAN-GIRARD2016-04-10
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* Fix and refactor player path evolutionPacien TRAN-GIRARD2016-04-10
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* Show when player is immobilizedPacien TRAN-GIRARD2016-04-10
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* Fix and simplify blasts propagationPacien TRAN-GIRARD2016-04-10
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* Fix bomb fuse length explosion thresholdPacien TRAN-GIRARD2016-04-10
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* Fix doc block typoPacien TRAN-GIRARD2016-04-10
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* Fix newly dropped bombs fuse lengthPacien TRAN-GIRARD2016-04-09
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* Fix bomb dropping after max reachedPacien TRAN-GIRARD2016-04-09
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* Fix mutable lists encapsulation failurePacien TRAN-GIRARD2016-04-09
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* Fix tick nanosecond duration calculationPacien TRAN-GIRARD2016-04-09
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* Fix matrix recurrent alterations using immutable block streamsPacien TRAN-GIRARD2016-04-09
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* Fix player hosting block abilityPacien TRAN-GIRARD2016-04-09
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* Fix winner and game over state determinationPacien TRAN-GIRARD2016-04-09
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* Fix Player and Bomb specific test failuresPacien TRAN-GIRARD2016-04-09
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* Add new argument checking functionsPacien TRAN-GIRARD2016-04-09
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* Code clean upPacien TRAN-GIRARD2016-04-08
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* Elaborate documentationPacien TRAN-GIRARD2016-04-08
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* Use stream for explosion generationPacien TRAN-GIRARD2016-04-08
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* Reformat code and optimize importsPacien TRAN-GIRARD2016-04-08
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* Suppress optional null get warningPacien TRAN-GIRARD2016-04-08
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* Make nextPlayers great againPacien TRAN-GIRARD2016-04-08
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* Reformat codePacien TRAN-GIRARD2016-04-08
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* Make nextBlasts great againPacien TRAN-GIRARD2016-04-08
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| * Fix nextBlast & crumbling wallsTimothée Floure2016-04-08
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* | Make shadows great againPacien TRAN-GIRARD2016-04-08
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* Fix game durationTimothée Floure2016-04-08
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