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* Delay stop event to next central SubCellPacien TRAN-GIRARD2016-04-10
* Handle stop speed change eventsPacien TRAN-GIRARD2016-04-10
* Handle initial stopped pathPacien TRAN-GIRARD2016-04-10
* Restore proper bomb blocking distancePacien TRAN-GIRARD2016-04-10
* Fix collision calculation for walls and stopped player self starting pathPacien TRAN-GIRARD2016-04-10
* Simplify path evolution and enable bombed cell exit on opposite directionPacien TRAN-GIRARD2016-04-10
* Take current SubCell into account when searching for centralPacien TRAN-GIRARD2016-04-10
* Restore blasts propagation on indestructible walls and edit board printing in...Pacien TRAN-GIRARD2016-04-10
* Fix game over statePacien TRAN-GIRARD2016-04-10
* Fix and refactor player path evolutionPacien TRAN-GIRARD2016-04-10
* Show when player is immobilizedPacien TRAN-GIRARD2016-04-10
* Fix and simplify blasts propagationPacien TRAN-GIRARD2016-04-10
* Fix bomb fuse length explosion thresholdPacien TRAN-GIRARD2016-04-10
* Fix doc block typoPacien TRAN-GIRARD2016-04-10
* Fix newly dropped bombs fuse lengthPacien TRAN-GIRARD2016-04-09
* Fix bomb dropping after max reachedPacien TRAN-GIRARD2016-04-09
* Fix mutable lists encapsulation failurePacien TRAN-GIRARD2016-04-09
* Fix tick nanosecond duration calculationPacien TRAN-GIRARD2016-04-09
* Fix matrix recurrent alterations using immutable block streamsPacien TRAN-GIRARD2016-04-09
* Fix player hosting block abilityPacien TRAN-GIRARD2016-04-09
* Fix winner and game over state determinationPacien TRAN-GIRARD2016-04-09
* Fix Player and Bomb specific test failuresPacien TRAN-GIRARD2016-04-09
* Add new argument checking functionsPacien TRAN-GIRARD2016-04-09
* Code clean upPacien TRAN-GIRARD2016-04-08
* Elaborate documentationPacien TRAN-GIRARD2016-04-08
* Use stream for explosion generationPacien TRAN-GIRARD2016-04-08
* Reformat code and optimize importsPacien TRAN-GIRARD2016-04-08
* Suppress optional null get warningPacien TRAN-GIRARD2016-04-08
* Make nextPlayers great againPacien TRAN-GIRARD2016-04-08
* Reformat codePacien TRAN-GIRARD2016-04-08
* Make nextBlasts great againPacien TRAN-GIRARD2016-04-08
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| * Fix nextBlast & crumbling wallsTimothée Floure2016-04-08
* | Make shadows great againPacien TRAN-GIRARD2016-04-08
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* Fix game durationTimothée Floure2016-04-08
* Make player collisions great againPacien TRAN-GIRARD2016-04-08
* Make indestructible walls great againPacien TRAN-GIRARD2016-04-07
* Make explosions great againPacien TRAN-GIRARD2016-04-07
* Fix nextPlayer blocking bombs + remove magic number forTimothée Floure2016-04-07
* Make nextBoard great againPacien TRAN-GIRARD2016-04-07
* Fix bomb drop event filteringPacien TRAN-GIRARD2016-04-07
* Complete GameStatePrinter with bombs and blastsPacien TRAN-GIRARD2016-04-06
* Make newlyDroppedBombs more readablePacien TRAN-GIRARD2016-04-06
* Remove player number magic valuePacien TRAN-GIRARD2016-04-06
* Optimize nextExplosionsPacien TRAN-GIRARD2016-04-06
* GameState: Fix movement in nextPlayer()Timothée Floure2016-04-05
* Implement nextPlayer() for GameStateTimothée Floure2016-04-05
* Fix wrong method call for empty set enum creationPacien TRAN-GIRARD2016-03-31
* Remove (useless ?) cast to HasSet in GameState/nextBoardTimothée Floure2016-03-31
* Fix encapsulation failure in Board classTimothée Floure2016-03-31
* Implement simulation terminal output coloringPacien TRAN-GIRARD2016-03-26