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xblast
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[ARCHIVED 2016] A network multiplayer Bomberman-like game written in Java
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Age
...
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Refactor stop path
Pacien TRAN-GIRARD
2016-04-14
*
Generate toString methods for debugging
Pacien TRAN-GIRARD
2016-04-14
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Delay stop event to next central SubCell
Pacien TRAN-GIRARD
2016-04-10
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Handle stop speed change events
Pacien TRAN-GIRARD
2016-04-10
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Handle initial stopped path
Pacien TRAN-GIRARD
2016-04-10
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Restore proper bomb blocking distance
Pacien TRAN-GIRARD
2016-04-10
*
Fix collision calculation for walls and stopped player self starting path
Pacien TRAN-GIRARD
2016-04-10
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Simplify path evolution and enable bombed cell exit on opposite direction
Pacien TRAN-GIRARD
2016-04-10
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Take current SubCell into account when searching for central
Pacien TRAN-GIRARD
2016-04-10
*
Restore blasts propagation on indestructible walls and edit board printing in...
Pacien TRAN-GIRARD
2016-04-10
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Fix game over state
Pacien TRAN-GIRARD
2016-04-10
*
Fix and refactor player path evolution
Pacien TRAN-GIRARD
2016-04-10
*
Show when player is immobilized
Pacien TRAN-GIRARD
2016-04-10
*
Fix and simplify blasts propagation
Pacien TRAN-GIRARD
2016-04-10
*
Fix bomb fuse length explosion threshold
Pacien TRAN-GIRARD
2016-04-10
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Fix doc block typo
Pacien TRAN-GIRARD
2016-04-10
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Fix newly dropped bombs fuse length
Pacien TRAN-GIRARD
2016-04-09
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Fix bomb dropping after max reached
Pacien TRAN-GIRARD
2016-04-09
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Fix mutable lists encapsulation failure
Pacien TRAN-GIRARD
2016-04-09
*
Fix tick nanosecond duration calculation
Pacien TRAN-GIRARD
2016-04-09
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Fix matrix recurrent alterations using immutable block streams
Pacien TRAN-GIRARD
2016-04-09
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Fix player hosting block ability
Pacien TRAN-GIRARD
2016-04-09
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Fix winner and game over state determination
Pacien TRAN-GIRARD
2016-04-09
*
Fix Player and Bomb specific test failures
Pacien TRAN-GIRARD
2016-04-09
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Add new argument checking functions
Pacien TRAN-GIRARD
2016-04-09
*
Code clean up
Pacien TRAN-GIRARD
2016-04-08
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Elaborate documentation
Pacien TRAN-GIRARD
2016-04-08
*
Use stream for explosion generation
Pacien TRAN-GIRARD
2016-04-08
*
Reformat code and optimize imports
Pacien TRAN-GIRARD
2016-04-08
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Suppress optional null get warning
Pacien TRAN-GIRARD
2016-04-08
*
Make nextPlayers great again
Pacien TRAN-GIRARD
2016-04-08
*
Reformat code
Pacien TRAN-GIRARD
2016-04-08
*
Make nextBlasts great again
Pacien TRAN-GIRARD
2016-04-08
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*
Fix nextBlast & crumbling walls
Timothée Floure
2016-04-08
*
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Make shadows great again
Pacien TRAN-GIRARD
2016-04-08
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/
*
Fix game duration
Timothée Floure
2016-04-08
*
Make player collisions great again
Pacien TRAN-GIRARD
2016-04-08
*
Make indestructible walls great again
Pacien TRAN-GIRARD
2016-04-07
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Make explosions great again
Pacien TRAN-GIRARD
2016-04-07
*
Fix nextPlayer blocking bombs + remove magic number for
Timothée Floure
2016-04-07
*
Make nextBoard great again
Pacien TRAN-GIRARD
2016-04-07
*
Fix bomb drop event filtering
Pacien TRAN-GIRARD
2016-04-07
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Complete GameStatePrinter with bombs and blasts
Pacien TRAN-GIRARD
2016-04-06
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Make newlyDroppedBombs more readable
Pacien TRAN-GIRARD
2016-04-06
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Remove player number magic value
Pacien TRAN-GIRARD
2016-04-06
*
Optimize nextExplosions
Pacien TRAN-GIRARD
2016-04-06
*
GameState: Fix movement in nextPlayer()
Timothée Floure
2016-04-05
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Implement nextPlayer() for GameState
Timothée Floure
2016-04-05
*
Fix wrong method call for empty set enum creation
Pacien TRAN-GIRARD
2016-03-31
*
Remove (useless ?) cast to HasSet in GameState/nextBoard
Timothée Floure
2016-03-31
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