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[ARCHIVED 2016] A network multiplayer Bomberman-like game written in Java
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Use stream for explosion generation
Pacien TRAN-GIRARD
2016-04-08
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Reformat code and optimize imports
Pacien TRAN-GIRARD
2016-04-08
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Suppress optional null get warning
Pacien TRAN-GIRARD
2016-04-08
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Make nextPlayers great again
Pacien TRAN-GIRARD
2016-04-08
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Reformat code
Pacien TRAN-GIRARD
2016-04-08
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Make nextBlasts great again
Pacien TRAN-GIRARD
2016-04-08
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Fix nextBlast & crumbling walls
Timothée Floure
2016-04-08
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Make shadows great again
Pacien TRAN-GIRARD
2016-04-08
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Fix game duration
Timothée Floure
2016-04-08
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Make player collisions great again
Pacien TRAN-GIRARD
2016-04-08
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Make indestructible walls great again
Pacien TRAN-GIRARD
2016-04-07
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Make explosions great again
Pacien TRAN-GIRARD
2016-04-07
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Fix nextPlayer blocking bombs + remove magic number for
Timothée Floure
2016-04-07
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BOMB_BLOCKING_DISTANCE
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Make nextBoard great again
Pacien TRAN-GIRARD
2016-04-07
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Fix bomb drop event filtering
Pacien TRAN-GIRARD
2016-04-07
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Complete GameStatePrinter with bombs and blasts
Pacien TRAN-GIRARD
2016-04-06
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Make newlyDroppedBombs more readable
Pacien TRAN-GIRARD
2016-04-06
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Remove player number magic value
Pacien TRAN-GIRARD
2016-04-06
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Optimize nextExplosions
Pacien TRAN-GIRARD
2016-04-06
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GameState: Fix movement in nextPlayer()
Timothée Floure
2016-04-05
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Implement nextPlayer() for GameState
Timothée Floure
2016-04-05
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Fix wrong method call for empty set enum creation
Pacien TRAN-GIRARD
2016-03-31
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Remove (useless ?) cast to HasSet in GameState/nextBoard
Timothée Floure
2016-03-31
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Fix encapsulation failure in Board class
Timothée Floure
2016-03-31
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Implement simulation terminal output coloring
Pacien TRAN-GIRARD
2016-03-26
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Implement random event live simulation
Pacien TRAN-GIRARD
2016-03-26
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Import given random event generator debugging utility
Pacien TRAN-GIRARD
2016-03-25
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Redefine equals with rowMajorIndex in Cell and SubCell. Check
Timothée Floure
2016-03-24
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explosion's tail in nextExplosion (GameState).
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Implement next*() for the fifth week
Timothée Floure
2016-03-24
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Implement global game state evolution method
Pacien TRAN-GIRARD
2016-03-16
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Add random bonus generator
Pacien TRAN-GIRARD
2016-03-16
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Add null and empty list check
Pacien TRAN-GIRARD
2016-03-16
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Implement conflict resolution protocol
Pacien TRAN-GIRARD
2016-03-15
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Reorder static and object members
Pacien TRAN-GIRARD
2016-03-15
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Make filters and mappers static for easier future state computation
Pacien TRAN-GIRARD
2016-03-15
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Implement bombedCells() and blastedCells() mapping functions
Pacien TRAN-GIRARD
2016-03-15
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Reorder methods and rename parameters according to instructions
Pacien TRAN-GIRARD
2016-03-15
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Return value disambiguation
Pacien TRAN-GIRARD
2016-03-15
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Implement Cell and SubCell hashCode() methods
Pacien TRAN-GIRARD
2016-03-15
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Add unit 5 method stubs and documentation
Pacien TRAN-GIRARD
2016-03-15
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Fix non-static enum constants
04_bonus_gamestate
Pacien TRAN-GIRARD
2016-03-15
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Restore doc fixes and reformatting
Pacien TRAN-GIRARD
2016-03-15
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Implement the applyTo method for INC_BOMB and INC_RANGE
Timothée Floure
2016-03-15
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Fix cast ambiguity
Pacien TRAN-GIRARD
2016-03-15
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Simplify code
Pacien TRAN-GIRARD
2016-03-15
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Code clean up and reformatting
Pacien TRAN-GIRARD
2016-03-15
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Reformat provided classes
Pacien TRAN-GIRARD
2016-03-15
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Add List permutation function and its test
Pacien TRAN-GIRARD
2016-03-15
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Add the nextBlasts method to the GameState class
Timothée Floure
2016-03-14
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Fill the GameState class as requested in week 04
Timothée Floure
2016-03-14
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