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package ch.epfl.maze.physical.zoo;
import ch.epfl.maze.physical.Animal;
import ch.epfl.maze.util.Direction;
import ch.epfl.maze.util.Vector2D;
/**
* Mouse A.I. that remembers only the previous choice it has made.
*/
public class Mouse extends Animal {
/**
* Constructs a mouse with a starting position.
*
* @param position Starting position of the mouse in the labyrinth
*/
public Mouse(Vector2D position) {
super(position);
}
/**
* Moves according to an improved version of a <i>random walk</i> : the
* mouse does not directly retrace its steps.
*/
@Override
public Direction move(Direction[] choices) {
// TODO
return Direction.NONE;
}
@Override
public Animal copy() {
// TODO
return null;
}
}
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