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package ch.epfl.maze.physical.zoo;

import ch.epfl.maze.physical.Animal;
import ch.epfl.maze.util.Direction;
import ch.epfl.maze.util.Vector2D;

/**
 * Mouse A.I. that remembers only the previous choice it has made.
 */

public class Mouse extends Animal {

    /**
     * Constructs a mouse with a starting position.
     *
     * @param position Starting position of the mouse in the labyrinth
     */

    public Mouse(Vector2D position) {
        super(position);
    }

    /**
     * Moves according to an improved version of a <i>random walk</i> : the
     * mouse does not directly retrace its steps.
     */

    @Override
    public Direction move(Direction[] choices) {
        // TODO
        return Direction.NONE;
    }

    @Override
    public Animal copy() {
        // TODO
        return null;
    }
}