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authorJonathan Duran2012-02-09 12:10:37 -0800
committerJonathan Duran2012-02-09 12:10:37 -0800
commit2092acf520e3f346f15e42c76c2f616e7d094c97 (patch)
tree9b6948aa3efc69015ed6988540e66984f34ef79c /js/helper-classes/RDGE/Materials/BumpMetalMaterial.js
parent74832b23c768974f71a32044c5d5481909ece931 (diff)
downloadninja-2092acf520e3f346f15e42c76c2f616e7d094c97.tar.gz
Squashed commit of the following:
commit ce81a3f4387d80f9ac406e73b843fb5dbe9cf432 Merge: e78f431 fba39db Author: Valerio Virgillito <valerio@motorola.com> Date: Thu Feb 9 11:57:35 2012 -0800 Merge pull request #26 from pushkarjoshi/pentool Pentool commit e78f4312c194d9e8188075cf1fe87e4be22b24e4 Author: Valerio Virgillito <valerio@motorola.com> Date: Thu Feb 9 11:56:40 2012 -0800 adding oneway to the 3d bindings to fix a bug where the stage was getting selected. Signed-off-by: Valerio Virgillito <valerio@motorola.com> commit fba39dbb3bd64eddf6162fbf57232089e446fb06 Author: Pushkar Joshi <pushkar@motorola.com> Date: Thu Feb 9 10:50:05 2012 -0800 removing shaders commit fa700027b541ec8f37c55f4fe17da5f78759ebd5 Author: Pushkar Joshi <pushkar@motorola.com> Date: Wed Feb 8 16:06:37 2012 -0800 fill all paths even if they are open commit 18243deb66ab14a014756bfb0be1a52648c7771a Merge: 802e92e 0537f8f Author: Pushkar Joshi <pushkar@motorola.com> Date: Wed Feb 8 15:42:40 2012 -0800 Merge branch 'master' into pentool Conflicts: js/helper-classes/RDGE/GLWorld.js js/helper-classes/RDGE/MaterialsLibrary.js commit 802e92eb70b00849dadacf2c6590d27edbe65d99 Author: Pushkar Joshi <pushkar@motorola.com> Date: Wed Feb 8 15:39:47 2012 -0800 bug fixes for better anchor point rotation and removing snapping on hover and mouse down commit 9b6b228524f14bf65ba60aaf3d0993c8ec5bff2d Author: Pushkar Joshi <pushkar@motorola.com> Date: Tue Feb 7 15:22:11 2012 -0800 some minor bug fixes and code cleanup commit 4bbe42e6d01fd0f81d13357a75b40eae9925dda3 Merge: e7aa17a 8950b34 Author: Pushkar Joshi <pushkar@motorola.com> Date: Tue Feb 7 07:21:27 2012 -0800 Merge branch 'master' into pentool commit e7aa17a9b472640355e95c54841399f6203050d4 Author: Pushkar Joshi <pushkar@motorola.com> Date: Tue Feb 7 07:20:28 2012 -0800 don't use colorToHex function because it only works for 3D color (needs a fix to colorToHex) commit acc500d1f1c76f4e7c93ae1cfea8d925ca95e7b9 Merge: 4d4de64 4222db9 Author: Pushkar Joshi <pushkar@motorola.com> Date: Thu Feb 2 11:28:45 2012 -0800 Merge branch 'working' of c:/Code/github/emueller/ninja-internal/ into pentool commit 4d4de64472603426a73b26cc98ba8206190949b8 Merge: 0e87c02 5233508 Author: Pushkar Joshi <pushkar@motorola.com> Date: Thu Feb 2 11:19:30 2012 -0800 Merge branch 'master' into pentool commit 4222db97e353fb65fab787ba5927d16d9fa4e1f7 Author: hwc487 <hwc487@motorola.com> Date: Wed Feb 1 16:18:26 2012 -0800 Removed a console log and set the Plasma material to animating. commit 30bc466a0ac80f8303e223c19704b90457293cdc Author: hwc487 <hwc487@motorola.com> Date: Wed Feb 1 15:57:20 2012 -0800 Fixed plane orientations for view orientations other than front. commit 11db5a63bda57c630eaf1d8baded9b79ca7ac1f2 Author: hwc487 <hwc487@motorola.com> Date: Wed Feb 1 15:11:21 2012 -0800 listen for the appMouseUp event in the Pan tool commit 823945a2bcb42bbf9c6a1cd0ef723b8f415e557f Author: hwc487 <hwc487@motorola.com> Date: Wed Feb 1 14:39:46 2012 -0800 factor in the zoom factor when drawing the stage compass. commit 0e87c02e74e08c7bf156373b0d2459563e17ecd6 Author: Pushkar Joshi <pushkar@motorola.com> Date: Wed Feb 1 14:38:15 2012 -0800 make GLAnchorPoint functions as part of its prototype commit 5a288b9d3f8e6690149978d9d0e7bea98cc81312 Author: hwc487 <hwc487@motorola.com> Date: Wed Feb 1 14:09:24 2012 -0800 Fix for a marquee zoom bug. commit 715f95cacead0025a57823e4cefa22e618f15df0 Author: hwc487 <hwc487@motorola.com> Date: Wed Feb 1 14:00:06 2012 -0800 mouse wheel for zoom tool commit 62d38a080b2918a0284c854e9bf882bfeeea1e0b Author: Pushkar Joshi <pushkar@motorola.com> Date: Wed Feb 1 13:21:11 2012 -0800 avoid overriding GlGeomObj translate method commit 799369e153baf92eb10f26e91a1ab664900da8ed Merge: b2ce8b8 c0f4374 Author: hwc487 <hwc487@motorola.com> Date: Wed Feb 1 13:06:17 2012 -0800 Merge branch 'ToolFixes' of github.com:mqg734/ninja-internal into working commit b2ce8b819cc85a558d862c04965b7e65a6ce8640 Author: hwc487 <hwc487@motorola.com> Date: Wed Feb 1 13:05:32 2012 -0800 changes to allow minimal rendering ofnon-animated materials. commit ada488781ff815a827e7f5903f2c55773e3be0f3 Author: Pushkar Joshi <pushkar@motorola.com> Date: Wed Feb 1 12:16:11 2012 -0800 when selecting anchor points, first check if the selected anchor position is close enough commit 107f79288ed87a282dd52075640297cc02bdf318 Author: Pushkar Joshi <pushkar@motorola.com> Date: Wed Feb 1 12:00:44 2012 -0800 performance improvement: add most of the GLSubpath functions to its prototype commit c00d5d3072e487be200559f692ce4399222d5fa5 Author: Pushkar Joshi <pushkar@motorola.com> Date: Tue Jan 31 14:25:05 2012 -0800 handle the case of proper redraw when the alt key is held down even after mouse up commit c006b3e75d5e23da63687a04cd30bf56a3a8a80d Merge: f0e3fa6 1d8af9f Author: Pushkar Joshi <pushkar@motorola.com> Date: Tue Jan 31 12:07:43 2012 -0800 Merge branch 'master' into pentool commit f0e3fa691b3c042c9fc49a7a0cde8ddf8100c195 Author: Pushkar Joshi <pushkar@motorola.com> Date: Tue Jan 31 12:05:15 2012 -0800 display the anchor point to be selected on mouse hover commit aa1b4b78d9e1b9cc15529dbf7196b7ac8a88e260 Merge: 0b8d8b2 6066b9b Author: hwc487 <hwc487@motorola.com> Date: Tue Jan 31 10:46:48 2012 -0800 Merge branch 'ToolFixes' of github.com:mqg734/ninja-internal into working Conflicts: js/stage/stage.reel/stage.js commit 0b8d8b2eb595b64ef53440b949f3c5ec891daf8a Merge: 8e43a46 e4837ed Author: hwc487 <hwc487@motorola.com> Date: Tue Jan 31 09:22:56 2012 -0800 Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into working commit 8e43a46e3d79323fe06dc7771bc611a2c3c85c5c Author: hwc487 <hwc487@motorola.com> Date: Mon Jan 30 16:15:12 2012 -0800 Renderer startup handling of non-animated materials. Changed zoom from the document bar to keep the location center of the viewable portion of the document fixed. commit c41d2c2b749b67921f243fb7594ce0cdb1ccce36 Merge: 86a801c f129a23 Author: hwc487 <hwc487@motorola.com> Date: Mon Jan 30 16:09:00 2012 -0800 Merge branch 'staging' of github.com:Motorola-Mobility/ninja-internal into working commit 972e0ce4df7b332601ad006ca8b7dd9e189a59ef Author: Pushkar Joshi <pushkar@motorola.com> Date: Mon Jan 30 14:38:48 2012 -0800 do the fill before the stroke for the path, so the stroke width renders acc. to user specification commit da7ad067b146200847b543faf288844221dff928 Author: Pushkar Joshi <pushkar@motorola.com> Date: Mon Jan 30 14:30:31 2012 -0800 missed a couple of pen tool property files on last checkin commit 76abbaafb0d90bb1dc9c63a5a5a78ab95bb00420 Author: Pushkar Joshi <pushkar@motorola.com> Date: Mon Jan 30 13:56:33 2012 -0800 Merge pushkar branch on gerritt with github version commit 86a801c057fc3b0580d6130be5740c2ee503444f Author: hwc487 <hwc487@motorola.com> Date: Fri Jan 27 15:52:36 2012 -0800 updated from old repo Signed-off-by: Jonathan Duran <jduran@motorola.com>
Diffstat (limited to 'js/helper-classes/RDGE/Materials/BumpMetalMaterial.js')
-rw-r--r--js/helper-classes/RDGE/Materials/BumpMetalMaterial.js66
1 files changed, 49 insertions, 17 deletions
diff --git a/js/helper-classes/RDGE/Materials/BumpMetalMaterial.js b/js/helper-classes/RDGE/Materials/BumpMetalMaterial.js
index 0aa3ee78..17be0cd7 100644
--- a/js/helper-classes/RDGE/Materials/BumpMetalMaterial.js
+++ b/js/helper-classes/RDGE/Materials/BumpMetalMaterial.js
@@ -22,9 +22,9 @@ function BumpMetalMaterial()
22 this._shaderName = "bumpMetal"; 22 this._shaderName = "bumpMetal";
23 23
24 this._lightDiff = [0.3, 0.3, 0.3, 1.0]; 24 this._lightDiff = [0.3, 0.3, 0.3, 1.0];
25 this._diffuseTexture = "metal"; 25 this._diffuseTexture = "assets/images/metal.png";
26 this._specularTexture = "silver"; 26 this._specularTexture = "assets/images/silver.png";
27 this._normalTexture = "normalMap"; 27 this._normalTexture = "assets/images/normalMap.png";
28 28
29 /////////////////////////////////////////////////////////////////////// 29 ///////////////////////////////////////////////////////////////////////
30 // Property Accessors 30 // Property Accessors
@@ -37,17 +37,16 @@ function BumpMetalMaterial()
37 if (this._shader && this._shader.default) 37 if (this._shader && this._shader.default)
38 this._shader.default.u_light0Diff.set( ld ); } 38 this._shader.default.u_light0Diff.set( ld ); }
39 39
40 this.getDiffuseTexture = function() { return this._diffuseTexture; } 40 this.getDiffuseTexture = function() { return this._propValues[this._propNames[1]] ? this._propValues[this._propNames[1]].slice() : null }
41 this.setDiffuseTexture = function(dt) { this._diffuseTexture = dt; 41 this.setDiffuseTexture = function(m) { this._propValues[this._propNames[1]] = m ? m.slice(0) : null; this.updateTexture(1); }
42 if (this._materialNode) this._materialNode.setDiffuseTexture( dt ); }
43 42
44 this.getSpecularTexture = function() { return this._specularTexture; } 43 this.getNormalTexture = function() { return this._propValues[this._propNames[2]] ? this._propValues[this._propNames[2]].slice() : null }
45 this.setSpecularTexture = function(st) { this._specularTexture = st; 44 this.setNormalTexture = function(m) { this._propValues[this._propNames[2]] = m ? m.slice(0) : null; this.updateTexture(2); }
46 if (this._materialNode) this._materialNode.setSpecularTexture( st ); }
47 45
48 this.getNormalTexture = function() { return this._normalTexture; } 46 this.getSpecularTexture = function() { return this._propValues[this._propNames[3]] ? this._propValues[this._propNames[3]].slice() : null }
49 this.setNormalTexture = function(nt) { this._normalTexture = nt; 47 this.setSpecularTexture = function(m) { this._propValues[this._propNames[3]] = m ? m.slice(0) : null; this.updateTexture(3); }
50 if (this._materialNode) this._materialNode.setNormalTexture( nt ); } 48
49 this.isAnimated = function() { return true; }
51 50
52 /////////////////////////////////////////////////////////////////////// 51 ///////////////////////////////////////////////////////////////////////
53 // Material Property Accessors 52 // Material Property Accessors
@@ -59,7 +58,7 @@ function BumpMetalMaterial()
59 58
60 this._propValues[ this._propNames[0] ] = this._lightDiff.slice(0); 59 this._propValues[ this._propNames[0] ] = this._lightDiff.slice(0);
61 this._propValues[ this._propNames[1] ] = this._diffuseTexture.slice(0); 60 this._propValues[ this._propNames[1] ] = this._diffuseTexture.slice(0);
62 this._propValues[ this._propNames[2] ] = this._specularTexture.slice(0); 61 this._propValues[ this._propNames[2] ] = this._normalTexture.slice(0);
63 this._propValues[ this._propNames[3] ] = this._specularTexture.slice(0); 62 this._propValues[ this._propNames[3] ] = this._specularTexture.slice(0);
64 63
65 // TODO - shader techniques are not all named the same, i.e., FlatMaterial uses "colorMe" and BrickMaterial uses "default" 64 // TODO - shader techniques are not all named the same, i.e., FlatMaterial uses "colorMe" and BrickMaterial uses "default"
@@ -95,8 +94,11 @@ function BumpMetalMaterial()
95 // duplcate method requirde 94 // duplcate method requirde
96 this.dup = function() { return new BumpMetalMaterial(); } 95 this.dup = function() { return new BumpMetalMaterial(); }
97 96
98 this.init = function() 97 this.init = function( world )
99 { 98 {
99 // save the world
100 if (world) this.setWorld( world );
101
100 // set up the shader 102 // set up the shader
101 this._shader = new jshader(); 103 this._shader = new jshader();
102 this._shader.def = bumpMetalMaterialDef; 104 this._shader.def = bumpMetalMaterialDef;
@@ -108,9 +110,36 @@ function BumpMetalMaterial()
108 this._materialNode.setShader(this._shader); 110 this._materialNode.setShader(this._shader);
109 111
110 // set some image maps 112 // set some image maps
111 this._materialNode.setDiffuseTexture( this.getDiffuseTexture() ); 113 this.updateTexture(1);
112 this._materialNode.setSpecTexture( this.getSpecularTexture() ); 114 this.updateTexture(2);
113 this._materialNode.setNormalTexture( this.getNormalTexture() ); 115 this.updateTexture(3);
116 }
117
118 this.updateTexture = function( index )
119 {
120 var material = this._materialNode;
121 if (material)
122 {
123 var technique = material.shaderProgram.default;
124 var renderer = g_Engine.getContext().renderer;
125 if (renderer && technique)
126 {
127 var texMapName = this._propValues[this._propNames[index]];
128 var wrap = 'REPEAT', mips = true;
129 var tex = this.loadTexture( texMapName, wrap, mips );
130
131 if (tex)
132 {
133 switch (index)
134 {
135 case 1: technique.u_colMap.set( tex ); break;
136 case 2: technique.u_normalMap.set( tex ); break;
137 case 3: technique.u_glowMap.set( tex ); break;
138 default: console.log( "invalid map index in BumpMetalMaterial, " + index );
139 }
140 }
141 }
142 }
114 } 143 }
115 144
116 this.export = function() 145 this.export = function()
@@ -229,6 +258,9 @@ bumpMetalShaderDef =
229 { 258 {
230 'u_light0Diff' : { 'type' : 'vec4' }, 259 'u_light0Diff' : { 'type' : 'vec4' },
231 //'u_matDiffuse' : { 'type' : 'vec4' } 260 //'u_matDiffuse' : { 'type' : 'vec4' }
261 'u_colMap': { 'type' : 'tex2d' },
262 'u_normalMap': { 'type' : 'tex2d' },
263 'u_glowMap': { 'type' : 'tex2d' },
232 }, 264 },
233 265
234 // render states 266 // render states