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authorJonathan Duran2012-02-09 12:10:37 -0800
committerJonathan Duran2012-02-09 12:10:37 -0800
commit2092acf520e3f346f15e42c76c2f616e7d094c97 (patch)
tree9b6948aa3efc69015ed6988540e66984f34ef79c /js/helper-classes/RDGE/Materials/FlatMaterial.js
parent74832b23c768974f71a32044c5d5481909ece931 (diff)
downloadninja-2092acf520e3f346f15e42c76c2f616e7d094c97.tar.gz
Squashed commit of the following:
commit ce81a3f4387d80f9ac406e73b843fb5dbe9cf432 Merge: e78f431 fba39db Author: Valerio Virgillito <valerio@motorola.com> Date: Thu Feb 9 11:57:35 2012 -0800 Merge pull request #26 from pushkarjoshi/pentool Pentool commit e78f4312c194d9e8188075cf1fe87e4be22b24e4 Author: Valerio Virgillito <valerio@motorola.com> Date: Thu Feb 9 11:56:40 2012 -0800 adding oneway to the 3d bindings to fix a bug where the stage was getting selected. Signed-off-by: Valerio Virgillito <valerio@motorola.com> commit fba39dbb3bd64eddf6162fbf57232089e446fb06 Author: Pushkar Joshi <pushkar@motorola.com> Date: Thu Feb 9 10:50:05 2012 -0800 removing shaders commit fa700027b541ec8f37c55f4fe17da5f78759ebd5 Author: Pushkar Joshi <pushkar@motorola.com> Date: Wed Feb 8 16:06:37 2012 -0800 fill all paths even if they are open commit 18243deb66ab14a014756bfb0be1a52648c7771a Merge: 802e92e 0537f8f Author: Pushkar Joshi <pushkar@motorola.com> Date: Wed Feb 8 15:42:40 2012 -0800 Merge branch 'master' into pentool Conflicts: js/helper-classes/RDGE/GLWorld.js js/helper-classes/RDGE/MaterialsLibrary.js commit 802e92eb70b00849dadacf2c6590d27edbe65d99 Author: Pushkar Joshi <pushkar@motorola.com> Date: Wed Feb 8 15:39:47 2012 -0800 bug fixes for better anchor point rotation and removing snapping on hover and mouse down commit 9b6b228524f14bf65ba60aaf3d0993c8ec5bff2d Author: Pushkar Joshi <pushkar@motorola.com> Date: Tue Feb 7 15:22:11 2012 -0800 some minor bug fixes and code cleanup commit 4bbe42e6d01fd0f81d13357a75b40eae9925dda3 Merge: e7aa17a 8950b34 Author: Pushkar Joshi <pushkar@motorola.com> Date: Tue Feb 7 07:21:27 2012 -0800 Merge branch 'master' into pentool commit e7aa17a9b472640355e95c54841399f6203050d4 Author: Pushkar Joshi <pushkar@motorola.com> Date: Tue Feb 7 07:20:28 2012 -0800 don't use colorToHex function because it only works for 3D color (needs a fix to colorToHex) commit acc500d1f1c76f4e7c93ae1cfea8d925ca95e7b9 Merge: 4d4de64 4222db9 Author: Pushkar Joshi <pushkar@motorola.com> Date: Thu Feb 2 11:28:45 2012 -0800 Merge branch 'working' of c:/Code/github/emueller/ninja-internal/ into pentool commit 4d4de64472603426a73b26cc98ba8206190949b8 Merge: 0e87c02 5233508 Author: Pushkar Joshi <pushkar@motorola.com> Date: Thu Feb 2 11:19:30 2012 -0800 Merge branch 'master' into pentool commit 4222db97e353fb65fab787ba5927d16d9fa4e1f7 Author: hwc487 <hwc487@motorola.com> Date: Wed Feb 1 16:18:26 2012 -0800 Removed a console log and set the Plasma material to animating. commit 30bc466a0ac80f8303e223c19704b90457293cdc Author: hwc487 <hwc487@motorola.com> Date: Wed Feb 1 15:57:20 2012 -0800 Fixed plane orientations for view orientations other than front. commit 11db5a63bda57c630eaf1d8baded9b79ca7ac1f2 Author: hwc487 <hwc487@motorola.com> Date: Wed Feb 1 15:11:21 2012 -0800 listen for the appMouseUp event in the Pan tool commit 823945a2bcb42bbf9c6a1cd0ef723b8f415e557f Author: hwc487 <hwc487@motorola.com> Date: Wed Feb 1 14:39:46 2012 -0800 factor in the zoom factor when drawing the stage compass. commit 0e87c02e74e08c7bf156373b0d2459563e17ecd6 Author: Pushkar Joshi <pushkar@motorola.com> Date: Wed Feb 1 14:38:15 2012 -0800 make GLAnchorPoint functions as part of its prototype commit 5a288b9d3f8e6690149978d9d0e7bea98cc81312 Author: hwc487 <hwc487@motorola.com> Date: Wed Feb 1 14:09:24 2012 -0800 Fix for a marquee zoom bug. commit 715f95cacead0025a57823e4cefa22e618f15df0 Author: hwc487 <hwc487@motorola.com> Date: Wed Feb 1 14:00:06 2012 -0800 mouse wheel for zoom tool commit 62d38a080b2918a0284c854e9bf882bfeeea1e0b Author: Pushkar Joshi <pushkar@motorola.com> Date: Wed Feb 1 13:21:11 2012 -0800 avoid overriding GlGeomObj translate method commit 799369e153baf92eb10f26e91a1ab664900da8ed Merge: b2ce8b8 c0f4374 Author: hwc487 <hwc487@motorola.com> Date: Wed Feb 1 13:06:17 2012 -0800 Merge branch 'ToolFixes' of github.com:mqg734/ninja-internal into working commit b2ce8b819cc85a558d862c04965b7e65a6ce8640 Author: hwc487 <hwc487@motorola.com> Date: Wed Feb 1 13:05:32 2012 -0800 changes to allow minimal rendering ofnon-animated materials. commit ada488781ff815a827e7f5903f2c55773e3be0f3 Author: Pushkar Joshi <pushkar@motorola.com> Date: Wed Feb 1 12:16:11 2012 -0800 when selecting anchor points, first check if the selected anchor position is close enough commit 107f79288ed87a282dd52075640297cc02bdf318 Author: Pushkar Joshi <pushkar@motorola.com> Date: Wed Feb 1 12:00:44 2012 -0800 performance improvement: add most of the GLSubpath functions to its prototype commit c00d5d3072e487be200559f692ce4399222d5fa5 Author: Pushkar Joshi <pushkar@motorola.com> Date: Tue Jan 31 14:25:05 2012 -0800 handle the case of proper redraw when the alt key is held down even after mouse up commit c006b3e75d5e23da63687a04cd30bf56a3a8a80d Merge: f0e3fa6 1d8af9f Author: Pushkar Joshi <pushkar@motorola.com> Date: Tue Jan 31 12:07:43 2012 -0800 Merge branch 'master' into pentool commit f0e3fa691b3c042c9fc49a7a0cde8ddf8100c195 Author: Pushkar Joshi <pushkar@motorola.com> Date: Tue Jan 31 12:05:15 2012 -0800 display the anchor point to be selected on mouse hover commit aa1b4b78d9e1b9cc15529dbf7196b7ac8a88e260 Merge: 0b8d8b2 6066b9b Author: hwc487 <hwc487@motorola.com> Date: Tue Jan 31 10:46:48 2012 -0800 Merge branch 'ToolFixes' of github.com:mqg734/ninja-internal into working Conflicts: js/stage/stage.reel/stage.js commit 0b8d8b2eb595b64ef53440b949f3c5ec891daf8a Merge: 8e43a46 e4837ed Author: hwc487 <hwc487@motorola.com> Date: Tue Jan 31 09:22:56 2012 -0800 Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into working commit 8e43a46e3d79323fe06dc7771bc611a2c3c85c5c Author: hwc487 <hwc487@motorola.com> Date: Mon Jan 30 16:15:12 2012 -0800 Renderer startup handling of non-animated materials. Changed zoom from the document bar to keep the location center of the viewable portion of the document fixed. commit c41d2c2b749b67921f243fb7594ce0cdb1ccce36 Merge: 86a801c f129a23 Author: hwc487 <hwc487@motorola.com> Date: Mon Jan 30 16:09:00 2012 -0800 Merge branch 'staging' of github.com:Motorola-Mobility/ninja-internal into working commit 972e0ce4df7b332601ad006ca8b7dd9e189a59ef Author: Pushkar Joshi <pushkar@motorola.com> Date: Mon Jan 30 14:38:48 2012 -0800 do the fill before the stroke for the path, so the stroke width renders acc. to user specification commit da7ad067b146200847b543faf288844221dff928 Author: Pushkar Joshi <pushkar@motorola.com> Date: Mon Jan 30 14:30:31 2012 -0800 missed a couple of pen tool property files on last checkin commit 76abbaafb0d90bb1dc9c63a5a5a78ab95bb00420 Author: Pushkar Joshi <pushkar@motorola.com> Date: Mon Jan 30 13:56:33 2012 -0800 Merge pushkar branch on gerritt with github version commit 86a801c057fc3b0580d6130be5740c2ee503444f Author: hwc487 <hwc487@motorola.com> Date: Fri Jan 27 15:52:36 2012 -0800 updated from old repo Signed-off-by: Jonathan Duran <jduran@motorola.com>
Diffstat (limited to 'js/helper-classes/RDGE/Materials/FlatMaterial.js')
-rw-r--r--js/helper-classes/RDGE/Materials/FlatMaterial.js43
1 files changed, 24 insertions, 19 deletions
diff --git a/js/helper-classes/RDGE/Materials/FlatMaterial.js b/js/helper-classes/RDGE/Materials/FlatMaterial.js
index 5177a8a0..3e3ae25e 100644
--- a/js/helper-classes/RDGE/Materials/FlatMaterial.js
+++ b/js/helper-classes/RDGE/Materials/FlatMaterial.js
@@ -29,6 +29,8 @@ function FlatMaterial()
29 this.getColor = function() { return this._color; } 29 this.getColor = function() { return this._color; }
30 this.getShaderName = function() { return this._shaderName; } 30 this.getShaderName = function() { return this._shaderName; }
31 31
32 this.isAnimated = function() { return false; }
33
32 //////////////////////////////////s///////////////////////////////////// 34 //////////////////////////////////s/////////////////////////////////////
33 // Methods 35 // Methods
34 /////////////////////////////////////////////////////////////////////// 36 ///////////////////////////////////////////////////////////////////////
@@ -48,6 +50,12 @@ function FlatMaterial()
48 // set up the material node 50 // set up the material node
49 this._materialNode = createMaterialNode("flatMaterial"); 51 this._materialNode = createMaterialNode("flatMaterial");
50 this._materialNode.setShader(this._shader); 52 this._materialNode.setShader(this._shader);
53
54 // initialize the taper properties
55// this._shader.colorMe.u_limit1.set( [0.25] );
56// this._shader.colorMe.u_limit2.set( [0.5] );
57// this._shader.colorMe.u_limit3.set( [0.75] );
58// this._shader.colorMe.u_taperAmount.set( [0.5] );
51 } 59 }
52 60
53 61
@@ -100,10 +108,11 @@ function FlatMaterial()
100 var rtnStr = importStr.substr( index ); 108 var rtnStr = importStr.substr( index );
101 return rtnStr; 109 return rtnStr;
102 } 110 }
103}
104 111
105// used to create unique names 112 this.update = function( time )
106var flatMaterialCounter = 0; 113 {
114 }
115}
107 116
108/////////////////////////////////////////////////////////////////////////////////////// 117///////////////////////////////////////////////////////////////////////////////////////
109// RDGE shader 118// RDGE shader
@@ -112,35 +121,31 @@ var flatMaterialCounter = 0;
112flatShaderDef = 121flatShaderDef =
113{ 122{
114 'shaders': { // shader files 123 'shaders': { // shader files
115 'defaultVShader': "\ 124 'defaultVShader':"assets/shaders/Basic.vert.glsl",
116 uniform mat4 u_mvMatrix;\ 125 'defaultFShader':"assets/shaders/Basic.frag.glsl",
117 uniform mat4 u_projMatrix;\
118 attribute vec3 a_pos;\
119 void main() {\
120 gl_Position = u_projMatrix * u_mvMatrix * vec4(a_pos,1.0);\
121 }",
122 'defaultFShader': "\
123 precision highp float;\
124 uniform vec4 color;\
125 void main() {\
126 gl_FragColor = color;\
127 }",
128 }, 126 },
129 'techniques': { // rendering control 127 'techniques': { // rendering control
130 'colorMe':[ // simple color pass 128 'colorMe':[ // simple color pass
131 { 129 {
132 'vshader' : 'defaultVShader', 130 'vshader' : 'defaultVShader',
133 'fshader' : 'defaultFShader', 131 'fshader' : 'defaultFShader',
134 132
135 // attributes 133 // attributes
136 'attributes' : 134 'attributes' :
137 { 135 {
138 'a_pos' : { 'type' : 'vec3' } // only using position for this shader 136 'vert' : { 'type' : 'vec3' },
137 'normal' : { 'type' : 'vec3' },
138 'texcoord' : { 'type' : 'vec2' },
139 }, 139 },
140 // attributes 140 // attributes
141 'params' : 141 'params' :
142 { 142 {
143 'color' : { 'type' : 'vec4' } 143 'color' : { 'type' : 'vec4' },
144
145 //'u_limit1': { 'type': 'float' },
146 //'u_limit2': { 'type': 'float' },
147 //'u_limit3': { 'type': 'float' },
148 //'u_taperAmount': { 'type': 'float' }
144 }, 149 },
145 }, 150 },
146 ] 151 ]