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author | Kris Kowal | 2012-07-06 11:53:10 -0700 |
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committer | Kris Kowal | 2012-07-06 15:01:48 -0700 |
commit | 04343eda8c2f870b0da55cfdc8003c99fe1cc4de (patch) | |
tree | 0a6048889b65bb16ff58822e55bc1346e9eb07bd /js/helper-classes/RDGE/src/core/script/RenderInitProcs.js | |
parent | 648ee61ae84216d0236e0dbc211addc13b2cfa3a (diff) | |
download | ninja-04343eda8c2f870b0da55cfdc8003c99fe1cc4de.tar.gz |
Remove trailing spaces
Diffstat (limited to 'js/helper-classes/RDGE/src/core/script/RenderInitProcs.js')
-rwxr-xr-x | js/helper-classes/RDGE/src/core/script/RenderInitProcs.js | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/RenderInitProcs.js b/js/helper-classes/RDGE/src/core/script/RenderInitProcs.js index a374efa6..20b37abb 100755 --- a/js/helper-classes/RDGE/src/core/script/RenderInitProcs.js +++ b/js/helper-classes/RDGE/src/core/script/RenderInitProcs.js | |||
@@ -141,7 +141,7 @@ RDGE.renderInitProcDepthMap = function (renderObj) { | |||
141 | // renderObj.addUniform("u_WTF2", g_lightMat[1], RDGE.UNIFORMTYPE.FLOAT4); | 141 | // renderObj.addUniform("u_WTF2", g_lightMat[1], RDGE.UNIFORMTYPE.FLOAT4); |
142 | // renderObj.addUniform("u_WTF3", g_lightMat[2], RDGE.UNIFORMTYPE.FLOAT4); | 142 | // renderObj.addUniform("u_WTF3", g_lightMat[2], RDGE.UNIFORMTYPE.FLOAT4); |
143 | // renderObj.addUniform("u_WTF4", g_lightMat[3], RDGE.UNIFORMTYPE.FLOAT4); | 143 | // renderObj.addUniform("u_WTF4", g_lightMat[3], RDGE.UNIFORMTYPE.FLOAT4); |
144 | // | 144 | // |
145 | // since the uniform data references should not change we can just bind one time | 145 | // since the uniform data references should not change we can just bind one time |
146 | renderObj.bindUniforms(); | 146 | renderObj.bindUniforms(); |
147 | 147 | ||
@@ -227,7 +227,7 @@ RDGE.renderInitShadowProjection = function (primSet, vertexData) { | |||
227 | arrayPeek(material.renderObj).addBuffers(vertexData.indexObject, gl.ELEMENT_ARRAY_BUFFER); | 227 | arrayPeek(material.renderObj).addBuffers(vertexData.indexObject, gl.ELEMENT_ARRAY_BUFFER); |
228 | 228 | ||
229 | 229 | ||
230 | gl.useProgram(null); | 230 | gl.useProgram(null); |
231 | }; | 231 | }; |
232 | 232 | ||
233 | RDGE.renderInitRadialBlur = function(quad, shader) { | 233 | RDGE.renderInitRadialBlur = function(quad, shader) { |