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authorhwc4872012-06-28 11:44:15 -0700
committerhwc4872012-06-28 11:44:15 -0700
commit22cbc9644b79df60b3f6336f9563debd47fb3ea1 (patch)
treef32687a920a039e0f048fab74627e0dc4ad6a8f1 /js/lib/drawing/world.js
parent2ebf3e3ea24d0d580575dfa13d31588dac1de445 (diff)
downloadninja-22cbc9644b79df60b3f6336f9563debd47fb3ea1.tar.gz
Added capability to split a mesh into multiiple parts to avoid buffer overflow situations.
Diffstat (limited to 'js/lib/drawing/world.js')
-rwxr-xr-xjs/lib/drawing/world.js21
1 files changed, 14 insertions, 7 deletions
diff --git a/js/lib/drawing/world.js b/js/lib/drawing/world.js
index 8068284e..39f97134 100755
--- a/js/lib/drawing/world.js
+++ b/js/lib/drawing/world.js
@@ -442,6 +442,7 @@ World.prototype.updateObject = function (obj) {
442 if (prims.length != materialNodes.length) 442 if (prims.length != materialNodes.length)
443 throw new Error("inconsistent material and primitive counts"); 443 throw new Error("inconsistent material and primitive counts");
444 var nPrims = prims.length; 444 var nPrims = prims.length;
445 var iPrim = 0;
445 var ctrTrNode; 446 var ctrTrNode;
446 if (nPrims > 0) 447 if (nPrims > 0)
447 { 448 {
@@ -459,8 +460,12 @@ World.prototype.updateObject = function (obj) {
459 ); 460 );
460 ctrTrNode.meshes = []; 461 ctrTrNode.meshes = [];
461 462
462 ctrTrNode.attachMeshNode(this.renderer.id + "_prim_" + this._nodeCounter++, prims[0]);
463 ctrTrNode.attachMaterial(materialNodes[0]); 463 ctrTrNode.attachMaterial(materialNodes[0]);
464 while ((iPrim < nPrims) && (materialNodes[iPrim] == materialNodes[0]))
465 {
466 ctrTrNode.attachMeshNode(this.renderer.id + "_prim_" + this._nodeCounter++, prims[iPrim]);
467 iPrim++;
468 }
464 } 469 }
465 470
466 // delete all of the child nodes 471 // delete all of the child nodes
@@ -481,16 +486,18 @@ World.prototype.updateObject = function (obj) {
481 } 486 }
482 ctrTrNode.children = []; 487 ctrTrNode.children = [];
483 488
484 for (var i = 1; i < nPrims; i++) 489 while (iPrim < nPrims)
485 { 490 {
486 // get the next primitive
487 childTrNode = RDGE.createTransformNode("objNode_" + this._nodeCounter++); 491 childTrNode = RDGE.createTransformNode("objNode_" + this._nodeCounter++);
488 ctrTrNode.insertAsChild(childTrNode); 492 ctrTrNode.insertAsChild(childTrNode);
493 var matNode = materialNodes[iPrim];
494 childTrNode.attachMaterial(matNode);
489 495
490 // attach the instanced box goe 496 while ((iPrim < nPrims) && (materialNodes[iPrim] == matNode))
491 var prim = prims[i]; 497 {
492 childTrNode.attachMeshNode(this.renderer.id + "_prim_" + this._nodeCounter++, prim); 498 childTrNode.attachMeshNode(this.renderer.id + "_prim_" + this._nodeCounter++, prims[iPrim]);
493 childTrNode.attachMaterial(materialNodes[i]); 499 iPrim++;
500 }
494 } 501 }
495 502
496 // send a notification that the tree has changed 503 // send a notification that the tree has changed