diff options
author | Ananya Sen | 2012-05-31 10:13:40 -0700 |
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committer | Ananya Sen | 2012-05-31 10:13:40 -0700 |
commit | 286457b4f23974277274ba388afd283e8aa085cb (patch) | |
tree | c21bf791e7c4f572d12f97987ea6b89e74da67fe /js/lib/rdge | |
parent | 4d9b481c58090e8f1fc7b0e9d73a81b0f49cccc8 (diff) | |
parent | d49c909cff7f0c5e5d0b127ad84a2fefc6677dc6 (diff) | |
download | ninja-286457b4f23974277274ba388afd283e8aa085cb.tar.gz |
Merge branch 'refs/heads/ninja-internal-master' into cut-copy-paste
Conflicts:
js/controllers/styles-controller.js
Signed-off-by: Ananya Sen <Ananya.Sen@motorola.com>
Diffstat (limited to 'js/lib/rdge')
-rwxr-xr-x | js/lib/rdge/materials/linear-gradient-material.js | 36 | ||||
-rwxr-xr-x | js/lib/rdge/materials/material.js | 4 | ||||
-rwxr-xr-x | js/lib/rdge/materials/radial-gradient-material.js | 70 |
3 files changed, 92 insertions, 18 deletions
diff --git a/js/lib/rdge/materials/linear-gradient-material.js b/js/lib/rdge/materials/linear-gradient-material.js index 51a7430c..9b331fa7 100755 --- a/js/lib/rdge/materials/linear-gradient-material.js +++ b/js/lib/rdge/materials/linear-gradient-material.js | |||
@@ -6,6 +6,7 @@ | |||
6 | 6 | ||
7 | var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; | 7 | var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; |
8 | var Material = require("js/lib/rdge/materials/material").Material; | 8 | var Material = require("js/lib/rdge/materials/material").Material; |
9 | var ShapePrimitive = require("js/lib/geom/shape-primitive").ShapePrimitive; | ||
9 | 10 | ||
10 | var LinearGradientMaterial = function LinearGradientMaterial() { | 11 | var LinearGradientMaterial = function LinearGradientMaterial() { |
11 | /////////////////////////////////////////////////////////////////////// | 12 | /////////////////////////////////////////////////////////////////////// |
@@ -25,6 +26,8 @@ var LinearGradientMaterial = function LinearGradientMaterial() { | |||
25 | // this._colorCount = 4; | 26 | // this._colorCount = 4; |
26 | this._angle = 0.0; // the shader takes [cos(a), sin(a)] | 27 | this._angle = 0.0; // the shader takes [cos(a), sin(a)] |
27 | 28 | ||
29 | this._textureTransform = [1,0,0, 0,1,0, 0,0,1]; | ||
30 | |||
28 | /////////////////////////////////////////////////////////////////////// | 31 | /////////////////////////////////////////////////////////////////////// |
29 | // Property Accessors | 32 | // Property Accessors |
30 | /////////////////////////////////////////////////////////////////////// | 33 | /////////////////////////////////////////////////////////////////////// |
@@ -132,12 +135,6 @@ var LinearGradientMaterial = function LinearGradientMaterial() { | |||
132 | } | 135 | } |
133 | }; | 136 | }; |
134 | 137 | ||
135 | // this.getColorCount = function() { return this._colorCount; }; | ||
136 | // this.setColorCount = function(c) { this._colorCount = c; | ||
137 | // if (this._shader && this._shader['default']) | ||
138 | // this._shader['default'].u_colorCount.set([c]); | ||
139 | // }; | ||
140 | |||
141 | this.getAngle = function () { | 138 | this.getAngle = function () { |
142 | return this._angle; | 139 | return this._angle; |
143 | }; | 140 | }; |
@@ -200,7 +197,21 @@ var LinearGradientMaterial = function LinearGradientMaterial() { | |||
200 | // Methods | 197 | // Methods |
201 | /////////////////////////////////////////////////////////////////////// | 198 | /////////////////////////////////////////////////////////////////////// |
202 | // duplcate method requirde | 199 | // duplcate method requirde |
203 | this.dup = function () { return new LinearGradientMaterial(); }; | 200 | this.dup = function () { |
201 | // allocate a new material | ||
202 | var newMat = new LinearGradientMaterial(); | ||
203 | |||
204 | // copy over the current values; | ||
205 | var propNames = [], propValues = [], propTypes = [], propLabels = []; | ||
206 | this.getAllProperties( propNames, propValues, propTypes, propLabels); | ||
207 | var n = propNames.length; | ||
208 | for (var i=0; i<n; i++) { | ||
209 | newMat.setProperty( propNames[i], propValues[i] ); | ||
210 | } | ||
211 | newMat._textureTransform = this._textureTransform.slice(); | ||
212 | |||
213 | return newMat; | ||
214 | }; | ||
204 | 215 | ||
205 | this.init = function (world) { | 216 | this.init = function (world) { |
206 | this.setWorld(world); | 217 | this.setWorld(world); |
@@ -245,7 +256,9 @@ var LinearGradientMaterial = function LinearGradientMaterial() { | |||
245 | this._shader['default'].u_colorStop4.set([s]); | 256 | this._shader['default'].u_colorStop4.set([s]); |
246 | 257 | ||
247 | this.setAngle(this.getAngle()); | 258 | this.setAngle(this.getAngle()); |
248 | } | 259 | |
260 | this._shader['default'].u_texTransform.set( this._textureTransform ); | ||
261 | } | ||
249 | }; | 262 | }; |
250 | 263 | ||
251 | this.exportJSON = function () { | 264 | this.exportJSON = function () { |
@@ -261,7 +274,8 @@ var LinearGradientMaterial = function LinearGradientMaterial() { | |||
261 | 'colorStop2': this.getColorStop2(), | 274 | 'colorStop2': this.getColorStop2(), |
262 | 'colorStop3': this.getColorStop3(), | 275 | 'colorStop3': this.getColorStop3(), |
263 | 'colorStop4': this.getColorStop4(), | 276 | 'colorStop4': this.getColorStop4(), |
264 | 'angle': this.getAngle() | 277 | 'angle': this.getAngle(), |
278 | 'textureTransform': this._textureTransform | ||
265 | }; | 279 | }; |
266 | 280 | ||
267 | return jObj; | 281 | return jObj; |
@@ -281,6 +295,7 @@ var LinearGradientMaterial = function LinearGradientMaterial() { | |||
281 | colorStop3 = jObj.colorStop3, | 295 | colorStop3 = jObj.colorStop3, |
282 | colorStop4 = jObj.colorStop4, | 296 | colorStop4 = jObj.colorStop4, |
283 | angle = jObj.angle; | 297 | angle = jObj.angle; |
298 | this._textureTransform = jObj.textureTransform; | ||
284 | 299 | ||
285 | this.setProperty("color1", color1); | 300 | this.setProperty("color1", color1); |
286 | this.setProperty("color2", color2); | 301 | this.setProperty("color2", color2); |
@@ -367,7 +382,8 @@ var linearGradientMaterialDef = | |||
367 | 'u_colorStop2': { 'type' : 'float' }, | 382 | 'u_colorStop2': { 'type' : 'float' }, |
368 | 'u_colorStop3': { 'type' : 'float' }, | 383 | 'u_colorStop3': { 'type' : 'float' }, |
369 | 'u_colorStop4': { 'type' : 'float' }, | 384 | 'u_colorStop4': { 'type' : 'float' }, |
370 | 'u_cos_sin_angle' : { 'type' : 'vec2' } | 385 | 'u_cos_sin_angle': { 'type' : 'vec2' }, |
386 | 'u_texTransform': { 'type' : 'mat3' } | ||
371 | //'u_colorCount': {'type' : 'int' } | 387 | //'u_colorCount': {'type' : 'int' } |
372 | 388 | ||
373 | }, | 389 | }, |
diff --git a/js/lib/rdge/materials/material.js b/js/lib/rdge/materials/material.js index 276c7687..b96768b3 100755 --- a/js/lib/rdge/materials/material.js +++ b/js/lib/rdge/materials/material.js | |||
@@ -228,6 +228,10 @@ var Material = function GLMaterial( world ) { | |||
228 | // animated materials should implement the update method | 228 | // animated materials should implement the update method |
229 | }; | 229 | }; |
230 | 230 | ||
231 | this.fitToPrimitive = function( prim ) { | ||
232 | // some materials need to preserve an aspect ratio - or someting else. | ||
233 | }; | ||
234 | |||
231 | this.registerTexture = function( texture ) { | 235 | this.registerTexture = function( texture ) { |
232 | // the world needs to know about the texture map | 236 | // the world needs to know about the texture map |
233 | var world = this.getWorld(); | 237 | var world = this.getWorld(); |
diff --git a/js/lib/rdge/materials/radial-gradient-material.js b/js/lib/rdge/materials/radial-gradient-material.js index dd40d31d..b0b63cee 100755 --- a/js/lib/rdge/materials/radial-gradient-material.js +++ b/js/lib/rdge/materials/radial-gradient-material.js | |||
@@ -6,6 +6,7 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot | |||
6 | 6 | ||
7 | var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; | 7 | var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; |
8 | var Material = require("js/lib/rdge/materials/material").Material; | 8 | var Material = require("js/lib/rdge/materials/material").Material; |
9 | var ShapePrimitive = require("js/lib/geom/shape-primitive").ShapePrimitive; | ||
9 | 10 | ||
10 | var RadialGradientMaterial = function RadialGradientMaterial() { | 11 | var RadialGradientMaterial = function RadialGradientMaterial() { |
11 | /////////////////////////////////////////////////////////////////////// | 12 | /////////////////////////////////////////////////////////////////////// |
@@ -24,6 +25,8 @@ var RadialGradientMaterial = function RadialGradientMaterial() { | |||
24 | this._colorStop4 = 1.0; | 25 | this._colorStop4 = 1.0; |
25 | // this._colorCount = 4; | 26 | // this._colorCount = 4; |
26 | 27 | ||
28 | this._textureTransform = [1,0,0, 0,1,0, 0,0,1]; | ||
29 | |||
27 | /////////////////////////////////////////////////////////////////////// | 30 | /////////////////////////////////////////////////////////////////////// |
28 | // Property Accessors | 31 | // Property Accessors |
29 | /////////////////////////////////////////////////////////////////////// | 32 | /////////////////////////////////////////////////////////////////////// |
@@ -143,9 +146,9 @@ var RadialGradientMaterial = function RadialGradientMaterial() { | |||
143 | /////////////////////////////////////////////////////////////////////// | 146 | /////////////////////////////////////////////////////////////////////// |
144 | // Material Property Accessors | 147 | // Material Property Accessors |
145 | /////////////////////////////////////////////////////////////////////// | 148 | /////////////////////////////////////////////////////////////////////// |
146 | this._propNames = ["color1", "color2", "color3", "color4", "colorStop1", "colorStop2", "colorStop3", "colorStop4", "angle"]; | 149 | this._propNames = ["color1", "color2", "color3", "color4", "colorStop1", "colorStop2", "colorStop3", "colorStop4" ]; |
147 | this._propLabels = ["Color 1", "Color 2", "Color 3", "Color 4", "Color Stop 1", "Color Stop 2", "Color Stop 3", "Color Stop 4", "Angle"]; | 150 | this._propLabels = ["Color 1", "Color 2", "Color 3", "Color 4", "Color Stop 1", "Color Stop 2", "Color Stop 3", "Color Stop 4" ]; |
148 | this._propTypes = ["color", "color", "color", "color", "float", "float", "float", "float", "float"]; | 151 | this._propTypes = ["color", "color", "color", "color", "float", "float", "float", "float" ]; |
149 | this._propValues = []; | 152 | this._propValues = []; |
150 | 153 | ||
151 | this._propValues[this._propNames[0]] = this._color1.slice(0); | 154 | this._propValues[this._propNames[0]] = this._color1.slice(0); |
@@ -188,9 +191,21 @@ var RadialGradientMaterial = function RadialGradientMaterial() { | |||
188 | // Methods | 191 | // Methods |
189 | /////////////////////////////////////////////////////////////////////// | 192 | /////////////////////////////////////////////////////////////////////// |
190 | // duplcate method requirde | 193 | // duplcate method requirde |
191 | this.dup = function () { | 194 | this.dup = function () { |
192 | return new RadialGradientMaterial(); | 195 | // allocate a new material |
193 | }; | 196 | var newMat = new RadialGradientMaterial(); |
197 | |||
198 | // copy over the current values; | ||
199 | var propNames = [], propValues = [], propTypes = [], propLabels = []; | ||
200 | this.getAllProperties( propNames, propValues, propTypes, propLabels); | ||
201 | var n = propNames.length; | ||
202 | for (var i=0; i<n; i++) { | ||
203 | newMat.setProperty( propNames[i], propValues[i] ); | ||
204 | } | ||
205 | newMat._textureTransform = this._textureTransform.slice(); | ||
206 | |||
207 | return newMat; | ||
208 | }; | ||
194 | 209 | ||
195 | this.init = function (world) { | 210 | this.init = function (world) { |
196 | this.setWorld(world); | 211 | this.setWorld(world); |
@@ -231,9 +246,45 @@ var RadialGradientMaterial = function RadialGradientMaterial() { | |||
231 | this._shader['default'].u_colorStop3.set([s]); | 246 | this._shader['default'].u_colorStop3.set([s]); |
232 | s = this.getColorStop4(); | 247 | s = this.getColorStop4(); |
233 | this._shader['default'].u_colorStop4.set([s]); | 248 | this._shader['default'].u_colorStop4.set([s]); |
249 | |||