diff options
author | hwc487 | 2012-07-19 11:44:50 -0700 |
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committer | hwc487 | 2012-07-19 11:44:50 -0700 |
commit | 431b6fa7610e59074b4ebb3e9e712672f185b8ad (patch) | |
tree | f1e23ef3e52d1a23d084a8e6471cb867010785a5 /js/lib/rdge | |
parent | 0df5ad6391df5d285cb8b93dc23e2595cddaec3c (diff) | |
download | ninja-431b6fa7610e59074b4ebb3e9e712672f185b8ad.tar.gz |
Renamed Raiders material to Dark Blur, and Paris to Blue Sky.
Diffstat (limited to 'js/lib/rdge')
-rw-r--r-- | js/lib/rdge/materials/radial-blur-material.js | 14 | ||||
-rw-r--r-- | js/lib/rdge/materials/water-material.js | 14 |
2 files changed, 14 insertions, 14 deletions
diff --git a/js/lib/rdge/materials/radial-blur-material.js b/js/lib/rdge/materials/radial-blur-material.js index 1f89f79e..2d26638b 100644 --- a/js/lib/rdge/materials/radial-blur-material.js +++ b/js/lib/rdge/materials/radial-blur-material.js | |||
@@ -176,22 +176,22 @@ var radialBlurMaterialDef = | |||
176 | }; | 176 | }; |
177 | 177 | ||
178 | 178 | ||
179 | var RaidersMaterial = function RaidersMaterial() { | 179 | var DarkBlurMaterial = function DarkBlurMaterial() { |
180 | // initialize the inherited members | 180 | // initialize the inherited members |
181 | this.inheritedFrom = RadialBlurMaterial; | 181 | this.inheritedFrom = RadialBlurMaterial; |
182 | this.inheritedFrom(); | 182 | this.inheritedFrom(); |
183 | 183 | ||
184 | this._name = "Raiders"; | 184 | this._name = "Dark Blur"; |
185 | this._shaderName = "raiders"; | 185 | this._shaderName = "darkBlur"; |
186 | 186 | ||
187 | this._texMap = 'assets/images/raiders.png'; | 187 | this._texMap = 'assets/images/darkblur.png'; |
188 | this._propValues[this._propNames[0]] = this._texMap.slice(0); | 188 | this._propValues[this._propNames[0]] = this._texMap.slice(0); |
189 | 189 | ||
190 | 190 | ||
191 | // duplicate method required | 191 | // duplicate method required |
192 | this.dup = function (world) { | 192 | this.dup = function (world) { |
193 | // allocate a new uber material | 193 | // allocate a new uber material |
194 | var newMat = new RaidersMaterial(); | 194 | var newMat = new DarkBlurMaterial(); |
195 | 195 | ||
196 | // copy over the current values; | 196 | // copy over the current values; |
197 | var propNames = [], propValues = [], propTypes = [], propLabels = []; | 197 | var propNames = [], propValues = [], propTypes = [], propLabels = []; |
@@ -204,10 +204,10 @@ var RaidersMaterial = function RaidersMaterial() { | |||
204 | }; | 204 | }; |
205 | } | 205 | } |
206 | 206 | ||
207 | RaidersMaterial.prototype = new Material(); | 207 | DarkBlurMaterial.prototype = new Material(); |
208 | 208 | ||
209 | if (typeof exports === "object") { | 209 | if (typeof exports === "object") { |
210 | exports.RaidersMaterial = RaidersMaterial; | 210 | exports.DarkBlurMaterial = DarkBlurMaterial; |
211 | } | 211 | } |
212 | 212 | ||
213 | 213 | ||
diff --git a/js/lib/rdge/materials/water-material.js b/js/lib/rdge/materials/water-material.js index c7e7313c..9997244c 100644 --- a/js/lib/rdge/materials/water-material.js +++ b/js/lib/rdge/materials/water-material.js | |||
@@ -165,16 +165,16 @@ var waterMaterialDef = | |||
165 | } | 165 | } |
166 | }; | 166 | }; |
167 | 167 | ||
168 | var ParisMaterial = function ParisMaterial() | 168 | var BlueSkyMaterial = function BlueSkyMaterial() |
169 | { | 169 | { |
170 | // initialize the inherited members | 170 | // initialize the inherited members |
171 | this.inheritedFrom = WaterMaterial; | 171 | this.inheritedFrom = WaterMaterial; |
172 | this.inheritedFrom(); | 172 | this.inheritedFrom(); |
173 | 173 | ||
174 | this._name = "Paris"; | 174 | this._name = "Blue Sky"; |
175 | this._shaderName = "paris"; | 175 | this._shaderName = "blueSky"; |
176 | 176 | ||
177 | this._defaultTexMap = 'assets/images/paris.png'; | 177 | this._defaultTexMap = 'assets/images/bluesky.png'; |
178 | this._propValues[this._propNames[0]] = this._defaultTexMap.slice(0); | 178 | this._propValues[this._propNames[0]] = this._defaultTexMap.slice(0); |
179 | 179 | ||
180 | //this._diffuseColor = [0.5, 0.5, 0.5, 0.5]; | 180 | //this._diffuseColor = [0.5, 0.5, 0.5, 0.5]; |
@@ -191,7 +191,7 @@ var ParisMaterial = function ParisMaterial() | |||
191 | this._shader.init(); | 191 | this._shader.init(); |
192 | 192 | ||
193 | // set up the material node | 193 | // set up the material node |
194 | this._materialNode = RDGE.createMaterialNode("parisMaterial" + "_" + world.generateUniqueNodeID()); | 194 | this._materialNode = RDGE.createMaterialNode("blueSkyMaterial" + "_" + world.generateUniqueNodeID()); |
195 | this._materialNode.setShader(this._shader); | 195 | this._materialNode.setShader(this._shader); |
196 | 196 | ||
197 | this._time = 0; | 197 | this._time = 0; |
@@ -206,9 +206,9 @@ var ParisMaterial = function ParisMaterial() | |||
206 | } | 206 | } |
207 | 207 | ||
208 | 208 | ||
209 | ParisMaterial.prototype = new PulseMaterial(); | 209 | BlueSkyMaterial.prototype = new PulseMaterial(); |
210 | if (typeof exports === "object") { | 210 | if (typeof exports === "object") { |
211 | exports.ParisMaterial = ParisMaterial; | 211 | exports.BlueSkyMaterial = BlueSkyMaterial; |
212 | } | 212 | } |
213 | 213 | ||
214 | 214 | ||