diff options
Diffstat (limited to 'js/lib/rdge')
-rw-r--r-- | js/lib/rdge/materials/cloud-material.js | 270 | ||||
-rw-r--r-- | js/lib/rdge/texture.js | 2 |
2 files changed, 186 insertions, 86 deletions
diff --git a/js/lib/rdge/materials/cloud-material.js b/js/lib/rdge/materials/cloud-material.js index 126751c6..e2292c7a 100644 --- a/js/lib/rdge/materials/cloud-material.js +++ b/js/lib/rdge/materials/cloud-material.js | |||
@@ -8,6 +8,8 @@ var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialP | |||
8 | var Material = require("js/lib/rdge/materials/material").Material; | 8 | var Material = require("js/lib/rdge/materials/material").Material; |
9 | var GLWorld = require("js/lib/drawing/world").World; | 9 | var GLWorld = require("js/lib/drawing/world").World; |
10 | var Texture = require("js/lib/rdge/texture").Texture; | 10 | var Texture = require("js/lib/rdge/texture").Texture; |
11 | var ElementMediator = require("js/mediators/element-mediator").ElementMediator; | ||
12 | var TagTool = require("js/tools/TagTool").TagTool; | ||
11 | 13 | ||
12 | /////////////////////////////////////////////////////////////////////// | 14 | /////////////////////////////////////////////////////////////////////// |
13 | // Class GLMaterial | 15 | // Class GLMaterial |
@@ -20,7 +22,9 @@ var CloudMaterial = function CloudMaterial() { | |||
20 | this._name = "CloudMaterial"; | 22 | this._name = "CloudMaterial"; |
21 | this._shaderName = "cloud"; | 23 | this._shaderName = "cloud"; |
22 | 24 | ||
23 | this._texMap = 'assets/images/cloud10.png'; | 25 | //this._texMap = 'assets/images/cloud10.png'; |
26 | this._texMap = 'assets/images/us_flag.png'; | ||
27 | //this._texMap = 'assets/images/cubelight.png'; | ||
24 | this._diffuseColor = [0.5, 0.5, 0.5, 0.5]; | 28 | this._diffuseColor = [0.5, 0.5, 0.5, 0.5]; |
25 | 29 | ||
26 | // base size of cloud polygons. Random adjustments made to each quad | 30 | // base size of cloud polygons. Random adjustments made to each quad |
@@ -31,7 +35,7 @@ var CloudMaterial = function CloudMaterial() { | |||
31 | 35 | ||
32 | // parameter initial values | 36 | // parameter initial values |
33 | this._time = 0.0; | 37 | this._time = 0.0; |
34 | this._surfaceAlpha = 1.0; | 38 | this._surfaceAlpha = 0.6; |
35 | this._zmin = 0.1; | 39 | this._zmin = 0.1; |
36 | this._zmax = 10.0; | 40 | this._zmax = 10.0; |
37 | 41 | ||
@@ -111,80 +115,54 @@ var CloudMaterial = function CloudMaterial() { | |||
111 | 115 | ||
112 | // save the world | 116 | // save the world |
113 | if (world) this.setWorld( world ); | 117 | if (world) this.setWorld( world ); |
114 | 118 | var dstWorld = world; | |
115 | // this variable declared above is inherited set to a smaller delta. | ||
116 | // the cloud material runs a little faster | ||
117 | this._dTime = 0.01; | ||
118 | 119 | ||
119 | // create a canvas to render into | 120 | // create a canvas to render into |
120 | var doc = world.getCanvas().ownerDocument; | 121 | var dstCanvas = this.getWorld().getCanvas(); |
122 | var doc = this.getWorld().getCanvas().ownerDocument; | ||
121 | var canvasID = "__canvas__"; | 123 | var canvasID = "__canvas__"; |
122 | //this._srcCanvas = doc.createElement(canvasID); | 124 | //this._srcCanvas = doc.createElement(canvasID); |
123 | this._srcCanvas = NJUtils.makeNJElement("canvas", canvasID, "shape", {"data-RDGE-id": NJUtils.generateRandom()}, true); | 125 | this._srcCanvas = NJUtils.makeNJElement("canvas", canvasID, "shape", {"data-RDGE-id": NJUtils.generateRandom()}, true); |
124 | var dstCanvas = this.getWorld().getCanvas(), | 126 | srcCanvas = this._srcCanvas; |
125 | srcCanvas = this._srcCanvas; | ||
126 | srcCanvas.width = dstCanvas.width; | 127 | srcCanvas.width = dstCanvas.width; |
127 | srcCanvas.height = dstCanvas.height; | 128 | srcCanvas.height = dstCanvas.height; |
128 | 129 | ||
129 | // save the current RDGE context | 130 | ////////////////////////////////////////////////////////////////////////////////// |
130 | var saveContext = g_Engine.getContext(); | 131 | // IS THIS NECESSARY?? |
131 | 132 | //var elementModel = TagTool.makeElement(~~srcCanvas.width, ~~srcCanvas.height, | |
132 | // build a world to do the rendering | 133 | // Matrix.I(4), [0,0,0], srcCanvas); |
133 | this._srcWorld = new GLWorld( this._srcCanvas, true, true ); | 134 | //ElementMediator.addElement(srcCanvas, elementModel.data, true); |
134 | var srcWorld = this._srcWorld; | 135 | ////////////////////////////////////////////////////////////////////////////////// |
135 | this._srcCanvas.__GLWorld = srcWorld; | ||
136 | 136 | ||
137 | // build the geometry | 137 | // build the source. |
138 | var prim = this.buildGeometry( srcWorld, srcCanvas.width, srcCanvas.height ); | 138 | // the source being the world/canvas/geometry of the clouds. |
139 | // the source is used to create a texture map that is then used by | ||
140 | // the destimation. | ||
141 | this.buildSource(); | ||
139 | 142 | ||
140 | // set up the shader | 143 | // set up the shader |
141 | this._shader = new jshader(); | 144 | this._shader = new jshader(); |
142 | this._shader.def = cloudMaterialDef; | 145 | this._shader.def = cloudMapMaterialDef; |
143 | this._shader.init(); | 146 | this._shader.init(); |
144 | 147 | ||
145 | // set up the material node | 148 | // set up the material node |
146 | this._materialNode = createMaterialNode("cloudMaterial" + "_" + world.generateUniqueNodeID()); | 149 | this._materialNode = createMaterialNode("cloudMapMaterial" + "_" + world.generateUniqueNodeID()); |
147 | this._materialNode.setShader(this._shader); | 150 | this._materialNode.setShader(this._shader); |
148 | 151 | ||
149 | // initialize the shader uniforms | 152 | // initialize the time |
150 | this._time = 0; | 153 | this._time = 0; |
151 | if (this._shader && this._shader['default']) { | ||
152 | var t = this._shader['default']; | ||
153 | if (t) | ||
154 | { | ||
155 | t.u_time.set( [this._time] ); | ||
156 | t.u_surfaceAlpha.set( [this._surfaceAlpha] ); | ||
157 | t.u_zmin.set( [this._zmin] ); | ||
158 | t.u_zmax.set( [this._zmax] ); | ||
159 | 154 | ||
160 | var wrap = 'REPEAT', mips = true; | 155 | // create the texture to map the source cloud generation world/canvas to the destination |
161 | var texMapName = this._propValues[this._propNames[0]]; | ||
162 | var tex = srcWorld.renderer.getTextureByName(texMapName, wrap, mips ); | ||
163 | if (tex) | ||
164 | srcWorld.textureToLoad( tex ); | ||
165 | } | ||
166 | } | ||
167 | |||
168 | // add the nodes to the tree | ||
169 | var trNode = createTransformNode("objRootNode_" + this._srcWorld._nodeCounter++); | ||
170 | srcWorld._rootNode.insertAsChild( trNode ); | ||
171 | trNode.attachMeshNode(srcWorld.renderer.id + "_prim_" + srcWorld._nodeCounter++, prim); | ||
172 | trNode.attachMaterial( this._materialNode ); | ||
173 | |||
174 | // create the texture | ||
175 | var wrap = 'REPEAT', mips = true; | 156 | var wrap = 'REPEAT', mips = true; |
176 | this._srcWorld._hasAnimatedMaterials = true; // hack to make the texture think this world is animated | ||
177 | this._glTex = new Texture( world, this._srcCanvas, wrap, mips ); | 157 | this._glTex = new Texture( world, this._srcCanvas, wrap, mips ); |
178 | 158 | ||
179 | // set the shader values in the shader | 159 | // set the shader values in the shader |
180 | this.updateTexture(); | 160 | this.updateTexture(); |
181 | this.update( 0 ); | 161 | this.update( 0 ); |
182 | |||
183 | // restore the previous RDGE context | ||
184 | g_Engine.setContext( saveContext.id ); | ||
185 | }; | 162 | }; |
186 | 163 | ||
187 | this.updateTexture = function() { | 164 | this.updateTexture = function() |
165 | { | ||
188 | var material = this._materialNode; | 166 | var material = this._materialNode; |
189 | if (material) | 167 | if (material) |
190 | { | 168 | { |
@@ -195,9 +173,7 @@ var CloudMaterial = function CloudMaterial() { | |||
195 | var technique = material.shaderProgram['default']; | 173 | var technique = material.shaderProgram['default']; |
196 | var renderer = g_Engine.getContext().renderer; | 174 | var renderer = g_Engine.getContext().renderer; |
197 | if (renderer && technique) { | 175 | if (renderer && technique) { |
198 | var texMapName = this._propValues[this._propNames[0]]; | ||
199 | var wrap = 'REPEAT', mips = true; | 176 | var wrap = 'REPEAT', mips = true; |
200 | //var tex = this.loadTexture( texMapName, wrap, mips ); | ||
201 | if (this._glTex) | 177 | if (this._glTex) |
202 | { | 178 | { |
203 | this._glTex.render(); | 179 | this._glTex.render(); |
@@ -205,9 +181,9 @@ var CloudMaterial = function CloudMaterial() { | |||
205 | if (tex) | 181 | if (tex) |
206 | technique.u_tex0.set( tex ); | 182 | technique.u_tex0.set( tex ); |
207 | } | 183 | } |
208 | |||
209 | } | 184 | } |
210 | 185 | ||
186 | // restore the context | ||
211 | g_Engine.setContext( saveContext.id ); | 187 | g_Engine.setContext( saveContext.id ); |
212 | } | 188 | } |
213 | }; | 189 | }; |
@@ -226,29 +202,100 @@ var CloudMaterial = function CloudMaterial() { | |||
226 | 202 | ||
227 | this.update = function( time ) | 203 | this.update = function( time ) |
228 | { | 204 | { |
205 | var technique, renderer, tex; | ||
206 | |||
207 | // update the cloud map material | ||
229 | var material = this._materialNode; | 208 | var material = this._materialNode; |
230 | if (material) | 209 | if (material) |
231 | { | 210 | { |
232 | if (this._srcWorld) this._srcWorld.draw(); | 211 | technique = material.shaderProgram['default']; |
212 | renderer = g_Engine.getContext().renderer; | ||
213 | if (renderer && technique) | ||
214 | { | ||
215 | if (this._glTex) | ||
216 | { | ||
217 | this._glTex.render(); | ||
218 | tex = this._glTex.getTexture(); | ||
219 | technique.u_tex0.set( tex ); | ||
220 | } | ||
221 | } | ||
222 | } | ||
223 | } | ||
233 | 224 | ||
234 | var technique = material.shaderProgram['default']; | 225 | // update the source material |
235 | var renderer = g_Engine.getContext().renderer; | 226 | material = this._srcMaterialNode; |
236 | if (renderer && technique) { | 227 | if (material) |
228 | { | ||
229 | technique = material.shaderProgram['default']; | ||
230 | renderer = g_Engine.getContext().renderer; | ||
231 | if (renderer && technique) | ||
232 | { | ||
237 | if (this._shader && this._shader['default']) { | 233 | if (this._shader && this._shader['default']) { |
238 | this._shader['default'].u_time.set( [this._time] ); |