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* Runtime classeshwc4872012-02-22
* Added all materials back inhwc4872012-02-22
* Adding all the shaders back inhwc4872012-02-22
* Adding bug fixes.hwc4872012-02-22
* Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-02-11
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| * Support export/import of GLLine data.Nivesh Rajbhandari2012-02-10
| * Removing some console logs. I kept in the ones that signify error cases.Nivesh Rajbhandari2012-02-09
| * Updated linear and radial gradient materials import/export routines.Nivesh Rajbhandari2012-02-09
| * Merging changes for rectangle drawing.Nivesh Rajbhandari2012-02-09
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| | * Changed the rendering for canvas 2D rectangle.hwc4872012-02-08
| | * Reversed the orientation of one of the triangles for WebGL rendering.hwc4872012-02-08
| | * Merge branch 'ToolFixes' of github.com:mqg734/ninja-internal into workinghwc4872012-02-08
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| | * | Removed unused rdge files from the compiler.hwc4872012-02-08
| | * | Fixed context switching problems in rdgehwc4872012-02-08
| | * | Merge branch 'ToolFixes' of github.com:mqg734/ninja-internal into workinghwc4872012-02-07
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| | * | | test code for deformation shaderhwc4872012-02-07
| | * | | Added a counter to the renderer that tracks the number of unloaded texture maps.hwc4872012-02-03
| | * | | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into wor...hwc4872012-02-03
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| | * | | | Added the 'animate' flag to the pulse materialhwc4872012-02-02
| | * | | | added some additional shadershwc4872012-02-02
| * | | | | Merge branch 'refs/heads/ninja-internal' into WebGLFixesNivesh Rajbhandari2012-02-09
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| * | | | | | Removed unused materials.Nivesh Rajbhandari2012-02-09
| * | | | | | Merging WebGL changes that allow users to modify different shape instances. A...Nivesh Rajbhandari2012-02-09
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* | | | | | Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-02-09
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| * | | | | Fixed bad merge in FlatMaterials.Nivesh Rajbhandari2012-02-09
| * | | | | Merge branch 'refs/heads/ninja-internal' into SnapManagerFixesNivesh Rajbhandari2012-02-09
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| * | | | | | Changed the rendering for canvas 2D rectangle.Nivesh Rajbhandari2012-02-09
| * | | | | | Reversed the orientation of one of the triangles for WebGL rendering.Nivesh Rajbhandari2012-02-09
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| * | | | | Fixed several typos in Materials import/export code to support toggling betwe...Nivesh Rajbhandari2012-02-08
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* | | | | Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-02-09
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| * | | | fill all paths even if they are openPushkar Joshi2012-02-08
| * | | | Merge branch 'master' into pentoolPushkar Joshi2012-02-08
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| * | | | bug fixes for better anchor point rotation and removing snapping on hover and...Pushkar Joshi2012-02-08
| * | | | some minor bug fixes and code cleanupPushkar Joshi2012-02-07
| * | | | Merge branch 'master' into pentoolPushkar Joshi2012-02-07
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| * | | | don't use colorToHex function because it only works for 3D color (needs a fix...Pushkar Joshi2012-02-07
| * | | | Merge branch 'working' of c:/Code/github/emueller/ninja-internal/ into pentoolPushkar Joshi2012-02-02
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| | * | | Removed a console log and set the Plasma material to animating.hwc4872012-02-01
| | * | | changes to allow minimal rendering ofnon-animated materials.hwc4872012-02-01
| | * | | Renderer startup handling of non-animated materials.hwc4872012-01-30
| | * | | updated from old repohwc4872012-01-27
| * | | | make GLAnchorPoint functions as part of its prototypePushkar Joshi2012-02-01
| * | | | avoid overriding GlGeomObj translate methodPushkar Joshi2012-02-01
| * | | | when selecting anchor points, first check if the selected anchor position is ...Pushkar Joshi2012-02-01
| * | | | performance improvement: add most of the GLSubpath functions to its prototypePushkar Joshi2012-02-01
| * | | | display the anchor point to be selected on mouse hoverPushkar Joshi2012-01-31
| * | | | do the fill before the stroke for the path, so the stroke width renders acc. ...Pushkar Joshi2012-01-30
| * | | | Merge pushkar branch on gerritt with github versionPushkar Joshi2012-01-30
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* | | | Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-02-08
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| * | | id's must start with a letter, so our workaround for using uuid for RDGE canv...Nivesh Rajbhandari2012-02-07