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[ARCHIVED] A fully featured content authoring tool to deploy HTML5 web applications.
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helper-classes
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RDGE
Commit message (
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Author
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Integrating canvas-2d and WebGL drawing fixes. Also adding back WebGL materials.
Nivesh Rajbhandari
2012-02-22
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Revert "Integrating canvas-2d drawing and WebGL fixes, including adding back ...
Nivesh Rajbhandari
2012-02-22
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Integrating canvas-2d drawing and WebGL fixes, including adding back WebGL ma...
Nivesh Rajbhandari
2012-02-22
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Merge branch 'refs/heads/NinjaInternal' into FileIO
Jose Antonio Marquez
2012-02-11
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Support export/import of GLLine data.
Nivesh Rajbhandari
2012-02-10
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Removing some console logs. I kept in the ones that signify error cases.
Nivesh Rajbhandari
2012-02-09
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Updated linear and radial gradient materials import/export routines.
Nivesh Rajbhandari
2012-02-09
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Merging changes for rectangle drawing.
Nivesh Rajbhandari
2012-02-09
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Changed the rendering for canvas 2D rectangle.
hwc487
2012-02-08
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Reversed the orientation of one of the triangles for WebGL rendering.
hwc487
2012-02-08
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Merge branch 'ToolFixes' of github.com:mqg734/ninja-internal into working
hwc487
2012-02-08
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Removed unused rdge files from the compiler.
hwc487
2012-02-08
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Fixed context switching problems in rdge
hwc487
2012-02-08
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Merge branch 'ToolFixes' of github.com:mqg734/ninja-internal into working
hwc487
2012-02-07
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test code for deformation shader
hwc487
2012-02-07
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Added a counter to the renderer that tracks the number of unloaded texture maps.
hwc487
2012-02-03
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Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into wor...
hwc487
2012-02-03
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Added the 'animate' flag to the pulse material
hwc487
2012-02-02
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added some additional shaders
hwc487
2012-02-02
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Merge branch 'refs/heads/ninja-internal' into WebGLFixes
Nivesh Rajbhandari
2012-02-09
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Removed unused materials.
Nivesh Rajbhandari
2012-02-09
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Merging WebGL changes that allow users to modify different shape instances. A...
Nivesh Rajbhandari
2012-02-09
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Merge branch 'refs/heads/NinjaInternal' into FileIO
Jose Antonio Marquez
2012-02-09
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Fixed bad merge in FlatMaterials.
Nivesh Rajbhandari
2012-02-09
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Merge branch 'refs/heads/ninja-internal' into SnapManagerFixes
Nivesh Rajbhandari
2012-02-09
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Changed the rendering for canvas 2D rectangle.
Nivesh Rajbhandari
2012-02-09
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Reversed the orientation of one of the triangles for WebGL rendering.
Nivesh Rajbhandari
2012-02-09
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Fixed several typos in Materials import/export code to support toggling betwe...
Nivesh Rajbhandari
2012-02-08
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Merge branch 'refs/heads/NinjaInternal' into FileIO
Jose Antonio Marquez
2012-02-09
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fill all paths even if they are open
Pushkar Joshi
2012-02-08
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Merge branch 'master' into pentool
Pushkar Joshi
2012-02-08
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bug fixes for better anchor point rotation and removing snapping on hover and...
Pushkar Joshi
2012-02-08
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some minor bug fixes and code cleanup
Pushkar Joshi
2012-02-07
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Merge branch 'master' into pentool
Pushkar Joshi
2012-02-07
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don't use colorToHex function because it only works for 3D color (needs a fix...
Pushkar Joshi
2012-02-07
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Merge branch 'working' of c:/Code/github/emueller/ninja-internal/ into pentool
Pushkar Joshi
2012-02-02
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Removed a console log and set the Plasma material to animating.
hwc487
2012-02-01
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changes to allow minimal rendering ofnon-animated materials.
hwc487
2012-02-01
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Renderer startup handling of non-animated materials.
hwc487
2012-01-30
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updated from old repo
hwc487
2012-01-27
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make GLAnchorPoint functions as part of its prototype
Pushkar Joshi
2012-02-01
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avoid overriding GlGeomObj translate method
Pushkar Joshi
2012-02-01
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when selecting anchor points, first check if the selected anchor position is ...
Pushkar Joshi
2012-02-01
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performance improvement: add most of the GLSubpath functions to its prototype
Pushkar Joshi
2012-02-01
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display the anchor point to be selected on mouse hover
Pushkar Joshi
2012-01-31
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do the fill before the stroke for the path, so the stroke width renders acc. ...
Pushkar Joshi
2012-01-30
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Merge pushkar branch on gerritt with github version
Pushkar Joshi
2012-01-30
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Merge branch 'refs/heads/NinjaInternal' into FileIO
Jose Antonio Marquez
2012-02-08
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id's must start with a letter, so our workaround for using uuid for RDGE canv...
Nivesh Rajbhandari
2012-02-07
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Fixing some typos and undeclared variables in GLRectangle and ShapesController.
Nivesh Rajbhandari
2012-02-07
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