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* | | | Snapshot for pen tool before merging with master....can draw polylines (no ↵Pushkar Joshi2012-04-17
| | | | | | | | | | | | | | | | prev, next) handles and hit testing in 3D. Update of the canvas with a transformation on it will modify the canvas incorrectly, and will be completed after merging with master
* | | | re-enable some hit testing and change the code for obtaining 3D (stage ↵Pushkar Joshi2012-04-16
| | | | | | | | | | | | | | | | world) point when there is no canvas yet
* | | | Allow the path stroke width to be changed without causing a drift in the ↵Pushkar Joshi2012-04-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | canvas position AND some code cleanup (remove canvas left and top tracking for each subpath) AND add flags for the specifying in what coordinate space we're sampling the subpath
* | | | Still buggy version of pen tool that can create polylines in 3D space ↵Pushkar Joshi2012-04-13
| | | | | | | | | | | | | | | | correctly (except for incorrect canvas translation). Using cleaned up and re-factored version of the code. Not suitable for testing.
* | | | Use local coordinates for rendering and hit testing only when the path ↵Pushkar Joshi2012-04-12
| | | | | | | | | | | | | | | | canvas exists....AND...good state for code that works in 3D as long as the path was originally created in XY plane of the stage
* | | | Use local coordinates to pick a point within the path (works correctly even ↵Pushkar Joshi2012-04-11
| | | | | | | | | | | | | | | | with canvas and/or stage transformation). Dragging does not yet work in case of canvas transformation
* | | | compute and store local coordinates for all anchor points and their control ↵Pushkar Joshi2012-04-10
| | | | | | | | | | | | | | | | handles separately, AND more hit testing with local coordinates
* | | | snapping feedback for pen tool, correct for subpaths that may lie on rotated ↵Pushkar Joshi2012-04-09
| | | | | | | | | | | | | | | | canvas, and with a rotated view
* | | | Merge branch 'master' into pentoolPushkar Joshi2012-04-06
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| * | | removed unnecessary call to exportMaterials from init(). this call should ↵John Mayhew2012-04-04
| | | | | | | | | | | | | | | | not have been there.
| * | | removed old unused import and export functions.John Mayhew2012-04-03
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| * | | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵John Mayhew2012-04-02
| |\ \ \ | | | |/ | | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | WorkingBranch Conflicts: js/helper-classes/RDGE/rdge-compiled.js js/helper-classes/RDGE/runtime/GLRuntime.js js/helper-classes/RDGE/src/core/script/MeshManager.js js/helper-classes/RDGE/src/core/script/engine.js js/helper-classes/RDGE/src/core/script/fx/ssao.js js/helper-classes/RDGE/src/core/script/init_state.js js/helper-classes/RDGE/src/core/script/run_state.js js/helper-classes/RDGE/src/core/script/scenegraphNodes.js js/helper-classes/RDGE/src/core/script/utilities.js js/helper-classes/RDGE/src/tools/compile-rdge-core.bat js/helper-classes/RDGE/src/tools/compile-rdge-core.sh js/helper-classes/RDGE/src/tools/rdge-compiled.js js/lib/drawing/world.js js/lib/rdge/materials/bump-metal-material.js js/lib/rdge/materials/deform-material.js js/lib/rdge/materials/flat-material.js js/lib/rdge/materials/fly-material.js js/lib/rdge/materials/julia-material.js js/lib/rdge/materials/keleidoscope-material.js js/lib/rdge/materials/linear-gradient-material.js js/lib/rdge/materials/mandel-material.js js/lib/rdge/materials/plasma-material.js js/lib/rdge/materials/pulse-material.js js/lib/rdge/materials/radial-blur-material.js js/lib/rdge/materials/radial-gradient-material.js js/lib/rdge/materials/relief-tunnel-material.js js/lib/rdge/materials/square-tunnel-material.js js/lib/rdge/materials/star-material.js js/lib/rdge/materials/taper-material.js js/lib/rdge/materials/tunnel-material.js js/lib/rdge/materials/twist-material.js js/lib/rdge/materials/twist-vert-material.js js/lib/rdge/materials/uber-material.js js/lib/rdge/materials/water-material.js js/lib/rdge/materials/z-invert-material.js js/preloader/Preloader.js
| * | | -Namespaced all RDGE javascript.John Mayhew2012-04-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -Removed the following unused files from the build script /core/script/fx/blur.js /core/script/fx/ssao.js /core/script/animation.js - Fully removed the following from the build and from source control as they are unused or no longer needed /core/script/util/dbgpanel.js /core/script/util/fpsTracker.js /core/script/util/statTracker.js /core/script/input.js /core/script/TextureManager.js /core/script/ubershader.js
* | | | Don't update the plane matrix of subpaths that already have a plane matrixPushkar Joshi2012-04-06
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* | | | draw the path overlay (and anchor points) taking into account the ↵Pushkar Joshi2012-04-04
| | | | | | | | | | | | | | | | transformation applied to the element canvas and the stage canvas. Still quite buggy.
* | | | working File I/O for pen tool created paths and some minor bug fixes ↵Pushkar Joshi2012-04-03
| | | | | | | | | | | | | | | | (correctly setting the canvas for brush stroke file I/O, correct plane matrix for file I/O)
* | | | track the canvas top left position instead of the center position to figure ↵Pushkar Joshi2012-04-03
| | | | | | | | | | | | | | | | out when to translate the subpath per canvas translation...this one seems to not drift (no floating point issues uncovered so far)
* | | | First attempt at preventing the drifting of the canvas due to floating point ↵Pushkar Joshi2012-04-03
| | | | | | | | | | | | | | | | roundoff errors when constantly changing stroke width
* | | | render the pen path with local coordinates, but use stage world coordinates ↵Pushkar Joshi2012-04-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to position the canvas on which the path is rendered AND add data-montage- to the ids in the pen and brush reels AND fix a bug with pen stroke transparency not working
* | | | Merge branch 'brushtool' into pentoolPushkar Joshi2012-03-28
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| * | | turn off changing the left and top of the brush stroke canvasPushkar Joshi2012-03-28
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* | | | added cursors to the pen tool UI AND change cursor when the user hovers over ↵Pushkar Joshi2012-03-27
|/ / / | | | | | | | | | an anchor point or handles of thte selected anchor
* | | Merge branch 'master' into brushtoolPushkar Joshi2012-03-27
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| * | Fixed issue with WebGL materials not working after file-save or ↵Nivesh Rajbhandari2012-03-26
| | | | | | | | | | | | | | | | | | chrome-preview. Also fixed Raiders material not showing in the PI or working during Chrome Preview. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | | File IO for the brush stroke AND changing the data type of brush stroke from ↵Pushkar Joshi2012-03-27
| | | | | | | | | | | | GEOM_TYPE_CUBIC_BEZIER to GEOM_TYPE_BRUSH_STROKE
* | | add a setfillcolor to brush stroke so the default fillcolor handler does not ↵Pushkar Joshi2012-03-27
| | | | | | | | | | | | get called
* | | Merge branch 'master' into brushtoolPushkar Joshi2012-03-27
|\| | | | | | | | | | | | | | Conflicts: js/controllers/elements/shapes-controller.js
| * | Fixed a problem switching from 3D to 2D and back to 3D.hwc4872012-03-23
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| * | Added Paris and Raiders materialshwc4872012-03-22
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| * | Bug Fixes for Canvas & WebGL File IOhwc4872012-03-20
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| * | Supporting new and old GL data formats.hwc4872012-03-16
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| * | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵hwc4872012-03-16
| |\ \ | | | | | | | | | | | | integration
| * | | Conversion to JSON based file IO for canvas2D and WebGL renderinghwc4872012-03-16
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* | | | correctly update the brush stroke canvas size and position when the stroke ↵Pushkar Joshi2012-03-26
| | | | | | | | | | | | | | | | path is smoothed (and also when the stroke width is changed) AND some code cleanup to remove unnecessary brush stroke properties
* | | | correctly update the brush stroke canvas size and position when the stroke ↵Pushkar Joshi2012-03-23
| | | | | | | | | | | | | | | | size is changed (does not yet work when smoothing is applied) AND select the newly created brush stroke by default
* | | | Almost working version of brush tool that uses only local coordinates to ↵Pushkar Joshi2012-03-23
| | | | | | | | | | | | | | | | store the brush stroke points. Current version does not yet update the width and height of the brush stroke canvas upon changing the brush stroke through the PI. Also, current version does not obtain 3D position of points properly from the drawing tool base (see BrushTool _getUnsnappedPosition)
* | | | revert to using the angle without flipping its sign...fixing some minor bugs ↵Pushkar Joshi2012-03-20
| | | | | | | | | | | | | | | | | | | | | | | | and code cleanup GOOD status before doing 3D unprojection step
* | | | draw the brush stroke in realtimePushkar Joshi2012-03-19
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* | | | first pass for file IO of brush strokesPushkar Joshi2012-03-19
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* | | | Merge branch 'master' into brushtoolPushkar Joshi2012-03-16
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| * | | Merge pull request #34 from ericmueller/integrationJose Antonio Marquez Russo2012-03-15
| |\| | | | | | | | | | Integration
| | * | Uber material changes for IOhwc4872012-03-12
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* | | | update values in the PI from values of the selected brush stroke or pen tool ↵Pushkar Joshi2012-03-15
| | | | | | | | | | | | | | | | path
* | | | PI for pen and brush strokesPushkar Joshi2012-03-14
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* | | | Merge branch 'pentool' into brushtoolPushkar Joshi2012-03-13
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| * | | Merge branch 'master' into pentoolPushkar Joshi2012-03-13
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| | * \ \ Merge pull request #110 from mqg734/WebGLFixesValerio Virgillito2012-03-13
| | |\ \ \ | | | | | | | | | | | | Gradient Support for Shapes and Eyedropper support for gradients. Also fixed 3d bug when moving multiple selections in 3d using the Selection Tool
| | | * | | Support import/export of gradient materials. This fixes the eyedropper not ↵Nivesh Rajbhandari2012-03-12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | being able to sample gradient colors from WebGL shapes. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | | * | | Fixing radial gradient for rectangle.Nivesh Rajbhandari2012-03-09
| | | | | | | | | | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| | | * | | Fixing radial gradients for line and circle.Nivesh Rajbhandari2012-03-09
| | | | | | | | | | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>