Commit message (Collapse) | Author | Age | ||
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* | Refactor stop path | Pacien TRAN-GIRARD | 2016-04-14 | |
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* | Generate toString methods for debugging | Pacien TRAN-GIRARD | 2016-04-14 | |
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* | Delay stop event to next central SubCell | Pacien TRAN-GIRARD | 2016-04-10 | |
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* | Handle stop speed change events | Pacien TRAN-GIRARD | 2016-04-10 | |
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* | Handle initial stopped path | Pacien TRAN-GIRARD | 2016-04-10 | |
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* | Restore proper bomb blocking distance | Pacien TRAN-GIRARD | 2016-04-10 | |
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* | Fix collision calculation for walls and stopped player self starting path | Pacien TRAN-GIRARD | 2016-04-10 | |
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* | Simplify path evolution and enable bombed cell exit on opposite direction | Pacien TRAN-GIRARD | 2016-04-10 | |
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* | Take current SubCell into account when searching for central | Pacien TRAN-GIRARD | 2016-04-10 | |
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* | Restore blasts propagation on indestructible walls and edit board printing ↵ | Pacien TRAN-GIRARD | 2016-04-10 | |
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* | Fix game over state | Pacien TRAN-GIRARD | 2016-04-10 | |
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* | Fix and refactor player path evolution | Pacien TRAN-GIRARD | 2016-04-10 | |
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* | Show when player is immobilized | Pacien TRAN-GIRARD | 2016-04-10 | |
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* | Fix and simplify blasts propagation | Pacien TRAN-GIRARD | 2016-04-10 | |
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* | Fix bomb fuse length explosion threshold | Pacien TRAN-GIRARD | 2016-04-10 | |
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* | Fix doc block typo | Pacien TRAN-GIRARD | 2016-04-10 | |
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* | Fix newly dropped bombs fuse length | Pacien TRAN-GIRARD | 2016-04-09 | |
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* | Fix bomb dropping after max reached | Pacien TRAN-GIRARD | 2016-04-09 | |
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* | Fix mutable lists encapsulation failure | Pacien TRAN-GIRARD | 2016-04-09 | |
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* | Fix tick nanosecond duration calculation | Pacien TRAN-GIRARD | 2016-04-09 | |
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* | Fix matrix recurrent alterations using immutable block streams | Pacien TRAN-GIRARD | 2016-04-09 | |
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* | Fix player hosting block ability | Pacien TRAN-GIRARD | 2016-04-09 | |
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* | Fix winner and game over state determination | Pacien TRAN-GIRARD | 2016-04-09 | |
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* | Fix Player and Bomb specific test failures | Pacien TRAN-GIRARD | 2016-04-09 | |
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* | Add new argument checking functions | Pacien TRAN-GIRARD | 2016-04-09 | |
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* | Import new given intermediate tests | Pacien TRAN-GIRARD | 2016-04-09 | |
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* | Code clean up | Pacien TRAN-GIRARD | 2016-04-08 | |
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* | Elaborate documentation | Pacien TRAN-GIRARD | 2016-04-08 | |
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* | Use stream for explosion generation | Pacien TRAN-GIRARD | 2016-04-08 | |
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* | Reformat code and optimize imports | Pacien TRAN-GIRARD | 2016-04-08 | |
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* | Suppress optional null get warning | Pacien TRAN-GIRARD | 2016-04-08 | |
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* | Merge branch '06_player_evolution' into 'master' 06_player_evolution | Timothée Floure | 2016-04-08 | |
|\ | | | | | | | | | | | | | 06 player evolution See merge request !6 | |||
| * | Make nextPlayers great again | Pacien TRAN-GIRARD | 2016-04-08 | |
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| * | Reformat code | Pacien TRAN-GIRARD | 2016-04-08 | |
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| * | Make nextBlasts great again | Pacien TRAN-GIRARD | 2016-04-08 | |
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| | * | Fix nextBlast & crumbling walls | Timothée Floure | 2016-04-08 | |
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| * | | Make shadows great again | Pacien TRAN-GIRARD | 2016-04-08 | |
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| * | Fix game duration | Timothée Floure | 2016-04-08 | |
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| * | Make player collisions great again | Pacien TRAN-GIRARD | 2016-04-08 | |
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| * | Make indestructible walls great again | Pacien TRAN-GIRARD | 2016-04-07 | |
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| * | Make explosions great again | Pacien TRAN-GIRARD | 2016-04-07 | |
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| * | Fix nextPlayer blocking bombs + remove magic number for | Timothée Floure | 2016-04-07 | |
| | | | | | | | | BOMB_BLOCKING_DISTANCE | |||
| * | Make nextBoard great again | Pacien TRAN-GIRARD | 2016-04-07 | |
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| * | Fix bomb drop event filtering | Pacien TRAN-GIRARD | 2016-04-07 | |
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| * | Complete GameStatePrinter with bombs and blasts | Pacien TRAN-GIRARD | 2016-04-06 | |
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| * | Make newlyDroppedBombs more readable | Pacien TRAN-GIRARD | 2016-04-06 | |
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| * | Remove player number magic value | Pacien TRAN-GIRARD | 2016-04-06 | |
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| * | Optimize nextExplosions | Pacien TRAN-GIRARD | 2016-04-06 | |
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| * | GameState: Fix movement in nextPlayer() | Timothée Floure | 2016-04-05 | |
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| * | Implement nextPlayer() for GameState | Timothée Floure | 2016-04-05 | |
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