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[ARCHIVED] A fully featured content authoring tool to deploy HTML5 web applications.
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Author
Age
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Kris Kowal
2012-07-06
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Update copyright boilerplate
Kris Kowal
2012-07-06
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fixed a small startup issue with the RDGE library.
hwc487
2012-06-22
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Removed the dependence on an "assets" directory for the RDGE runtime. Now Nin...
John Mayhew
2012-04-03
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fixed remaining namespace bugs ensuring the use of the RDGE namespace everywh...
John Mayhew
2012-04-03
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Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into Wor...
John Mayhew
2012-04-02
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Squashed commit of the following GL integration
Valerio Virgillito
2012-03-22
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Uber material changes for IO
hwc487
2012-03-12
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remap hard coded strings in rdge internal code.
hwc487
2012-03-09
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Fixed compiler warnings
John Mayhew
2012-04-02
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-Namespaced all RDGE javascript.
John Mayhew
2012-04-02
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Integrating canvas-2d and WebGL drawing fixes. Also adding back WebGL materials.
Nivesh Rajbhandari
2012-02-22
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Revert "Integrating canvas-2d drawing and WebGL fixes, including adding back ...
Nivesh Rajbhandari
2012-02-22
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Integrating canvas-2d drawing and WebGL fixes, including adding back WebGL ma...
Nivesh Rajbhandari
2012-02-22
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Merge branch 'refs/heads/NinjaInternal' into FileIO
Jose Antonio Marquez
2012-02-11
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Merging WebGL changes that allow users to modify different shape instances. A...
Nivesh Rajbhandari
2012-02-09
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Merge branch 'refs/heads/NinjaInternal' into FileIO
Jose Antonio Marquez
2012-02-09
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changes to allow minimal rendering ofnon-animated materials.
hwc487
2012-02-01
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updated from old repo
hwc487
2012-01-27
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Merged old FileIO
Jose Antonio Marquez
2012-01-27
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First commit of Ninja to ninja-internal
Pierre Frisch
2012-01-27