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* Bugs fixed:hwc4872012-07-23
* Renamed Raiders material to Dark Blur, and Paris to Blue Sky.hwc4872012-07-19
* re-wrote the radial blur shader. Changed tolerances in the deformation shaders.hwc4872012-07-11
* BSD LicenseKris Kowal2012-07-09
* Merge branch 'normalize' of https://github.com/kriskowal/ninja-internalValerio Virgillito2012-07-09
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| * Remove trailing spacesKris Kowal2012-07-06
| * Expand tabsKris Kowal2012-07-06
* | Merge branch 'Taper' of https://github.com/ericmueller/ninja-internalValerio Virgillito2012-07-09
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| * | Added capability to split a mesh into multiiple parts to avoid buffer overflo...hwc4872012-06-28
* | | Merge branch 'refs/heads/ninja-internal' into MaterialsUINivesh Rajbhandari2012-07-09
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| * | Update copyright boilerplateKris Kowal2012-07-06
* | | PI, drawing and editing fixes for shapes and materials.Nivesh Rajbhandari2012-07-09
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* / Need to special case linear gradient, radial gradient and uber materials when...Nivesh Rajbhandari2012-06-29
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* Fixed a problem with Uber shader where new values were getting clobbered by o...hwc4872012-06-15
* Re-added Raiders materialhwc4872012-06-15
* Re-added Paris materialhwc4872012-06-15
* Fix for setting the specular map in the Uber shader.hwc4872012-06-15
* Fix for line color.hwc4872012-06-14
* Fixed alphabetization of material names.hwc4872012-06-14
* Fixes for runtime Taper materialhwc4872012-06-13
* Material bug fixes - reset texture array.hwc4872012-06-13
* Removed a console message.hwc4872012-06-13
* Runtime material fixeshwc4872012-06-12
* Material cleanup & bug fixes.hwc4872012-06-12
* Material cleanuphwc4872012-06-07
* material cleanup and rearchitecturehwc4872012-06-06
* Avoid throwing shader errors in the console for 'color' property at a base cl...hwc4872012-06-04
* Correction for texture paths.hwc4872012-06-01
* Added the flag shader to the runtime.hwc4872012-05-31
* Fixed authortime & runtime for twist vertex shader.hwc4872012-05-29
* Parameters for twistVertex materialhwc4872012-05-25
* Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into Tex...hwc4872012-05-22
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| * Linear & radial gradients for runtime fixeshwc4872012-05-17
| * Gradient matching between WebGL and Canvas2Dhwc4872012-05-15
| * code cleanup for linear gradients.hwc4872012-05-08
| * WebGL linear gradients to match CSShwc4872012-05-08
| * Radial gradients to match CSShwc4872012-05-08
* | Editable parameters for flag, pulse, uber, and radial gradient materials.hwc4872012-05-22
* | Editable material propertieshwc4872012-05-22
* | Exposing parameters for pulse and plasma materialshwc4872012-05-17
* | Exposing parameters in Water Materialhwc4872012-05-16
* | Cleanup of indirect textures.hwc4872012-05-03
* | Material editorhwc4872012-05-02
* | twist vertex material changeshwc4872012-04-30
* | Update materials to the new texture model.hwc4872012-04-26
* | chaned textureshwc4872012-04-19
* | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into Tex...hwc4872012-04-19
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| * removed old unused import and export functions.John Mayhew2012-04-03
| * Made use of semicolons consistent and updated new files to use the new RDGE n...John Mayhew2012-04-03
| * Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into Wor...John Mayhew2012-04-02
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